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Korpershoek, Hanke; Harms, Truus; de Boer, Hester; van Kuijk, Mechteld; Doolaard, Simone – Review of Educational Research, 2016
This meta-analysis examined which classroom management strategies and programs enhanced students' academic, behavioral, social-emotional, and motivational outcomes in primary education. The analysis included 54 random and nonrandom controlled intervention studies published in the past decade (2003-2013). Results showed small but significant…
Descriptors: Meta Analysis, Classroom Techniques, Social Development, Emotional Development
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Obergriesser, Stefanie; Stoeger, Heidrun – High Ability Studies, 2015
Research has shown that various individual factors play an important role in the underachievement of gifted students. Most often discussed as predictors of underachievement are motivation, learning behavior, and emotions. To examine which specific constructs from these fields simultaneously predict underachievement among gifted fourth graders,…
Descriptors: Foreign Countries, Underachievement, Elementary School Students, Grade 4
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Mac Iver, Martha Abele; Mac Iver, Douglas J. – Society for Research on Educational Effectiveness, 2014
Attendance is probably the most fundamental behavioral indicator of student engagement with school. Though many students fall off-track to success for the first time in ninth grade, poor attendance patterns often begin increasing in middle school and become worse in high school. Missing school during the secondary grades can often be traced to low…
Descriptors: Attendance Patterns, Learner Engagement, Urban Schools, Middle School Students
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Mayrose, James – American Journal of Engineering Education, 2012
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Computer Simulation