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Jasin, Jamil; Ng, He Tong; Atmosukarto, Indriyati; Iyer, Prasad; Osman, Faiezin; Wong, Peng Yu Kelly; Pua, Ching Yee; Cheow, Wean Sin – Education and Information Technologies, 2023
Low student engagement and motivation in online classes are well-known issues many universities face, especially with distance education during the COVID-19 pandemic. The online environment makes it even harder for teachers to connect with their students through traditional verbal and nonverbal behaviours, further decreasing engagement. Yet,…
Descriptors: Artificial Intelligence, Synchronous Communication, Electronic Learning, Chemistry
Katarina Pantic; Ryan Cain – Journal of the International Society for Teacher Education, 2022
Professional development (PD) programs do not always reach the teacher or allow for sustained usage of technology. However, recent studies show that teachers are more open to use technology after increased technology dependence during the COVID-19 pandemic. Motivated by that new openness to technology integration, we used interview and survey data…
Descriptors: Technology Uses in Education, COVID-19, Pandemics, Technology Integration
Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
Meepung, Tippawan; Pratsri, Sajeewan; Nilsook, Prachyanun – Higher Education Studies, 2021
The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Interaction
Munoto, Munoto; Sumbawati, Meini Sondang; Sari, Satriana Fitri Mustika – International Journal of Information and Communication Technology Education, 2021
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Culcasi, Irene; Russo, Claudia; Cinque, Maria – Journal of Higher Education Outreach and Engagement, 2022
Current higher education policies require universities to prepare students for integration into an ever-changing society where knowledge and hard skills rapidly become obsolete. Soft skills are the new alphabets of the 21st century. Service-learning is a pedagogical approach that has positive effects on soft skills development. What about its…
Descriptors: Service Learning, Electronic Learning, College Students, 21st Century Skills
Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
Özkal, Ibrahim; Kiliçer, Kerem – International Technology and Education Journal, 2022
The purpose of this study was to develop a 3D virtual reality environment and to examine its effectiveness in order to facilitate the adaptation and integration of immigrant students into school. In the study, which was carried out in two stages, the design-based research method and the mixed research method were used, respectively. In the study…
Descriptors: Computer Simulation, Program Development, Program Effectiveness, Immigrants
Bohdana Allman – ProQuest LLC, 2021
Trends in teacher education increasingly emphasize the need for quality ongoing teacher professional development that is accessible, flexible, fosters advanced skillset development, and has the power to change teachers' practice. Participatory approaches to learning that are situated, collaborative, dialogic, and inquiry-oriented promote the…
Descriptors: Electronic Learning, Faculty Development, Teacher Collaboration, Instructional Design
Kinnear, George; Wood, Anna K.; Gratwick, Richard – International Journal of Mathematical Education in Science and Technology, 2022
We describe the design and evaluation of an innovative course for beginning undergraduate mathematics students. The course is delivered almost entirely online, making extensive use of computer-aided assessment to provide students with practice problems. We outline various ideas from education research that informed the design of the course, and…
Descriptors: Undergraduate Students, Mathematics Instruction, College Mathematics, Online Courses
Tzovla, Eirini; Kedraka, Katerina; Karalis, Thanassis; Kougiourouki, Marina; Lavidas, Konstantinos – Contemporary Educational Technology, 2021
Teachers' Professional Development Massive Open Online Courses (TPD-MOOCs) are a new form of MOOCs and have influenced an intense research interest. This study reports on the design and implementation of a TPD-MOOC which utilizes digital educational content and Open Educational Recourses (OER) and supports in-service elementary school teachers to…
Descriptors: Program Effectiveness, Faculty Development, Online Courses, Program Development
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Quinn, Frances; Charteris, Jennifer; Adlington, Rachael; Rizk, Nadya; Fletcher, Peter; Reyes, Vicente; Parkes, Mitchell – Australian Educational Researcher, 2019
As we see a ramping-up of online teacher professional learning and development (PLD) offerings, it is becoming increasingly imperative to consider the complexity and nuances of what constitutes effective online teacher PLD, and to be able to plan and evaluate it. There is a need for PLD to be 'genuinely effective', but while descriptions of…
Descriptors: Online Courses, Faculty Development, Educational Technology, Technology Uses in Education
Ahmed, Mohamed Elsayed; Hasegawa, Shinobu – Education Sciences, 2021
The increasing use of online virtual laboratories (OVLs) in educational institutions as a recent educational technology application necessitates developing a new educational platform for assisting instructors in using such technology in the teaching process without web programming obstacles. The OVLs are online environments that provide students…
Descriptors: Science Laboratories, Computer Simulation, Laboratory Experiments, Educational Technology
Reyna, Jorge – Research in Learning Technology, 2021
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technology Integration