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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
With the promotion of STEM education and active practice, experiential learning has become a crucial instructional design strategy. Experiential learning emphasizes a student-centered learning model, encouraging students to explore unknown fields through individual and team collaborative efforts. Through practical activities, it promotes active…
Descriptors: STEM Education, Experiential Learning, Student Centered Learning, Artificial Intelligence
Julie Sarno Owens; Deinera Exner-Cortens; Elise Cappella; Madeline DeShazer; Natalie May; John Seipp; Caroline Claussen; Nicholas Zieg; Maria Garcia – School Mental Health, 2024
In the Maximize Project, we are engaging in a research-practice partnership to co-create implementation strategies to facilitate elementary school teachers' use of equity-focused positive behavior supports (EF-PBS). In this paper, we describe the processes used to build an interactive, technology-based platform to enhance teachers' use of EF-PBS…
Descriptors: Elementary School Teachers, Equal Education, Positive Behavior Supports, Student Behavior
Ai Hayati Rahayu; Ari Widodo; Udin Syaefudin Saud; Muslim – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The integration of technology into teaching and learning processes is highly relevant in today's educational landscape, as technology has become essential for facilitating student learning. However, in practice, technology has not been fully optimized to develop students' critical thinking skills. The TPACK framework, which guides teachers in…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Antonio Perez-Alvarez, Ronald; Maldonado-Mahauad, Jorge; Sharma, Kshitij; Sapunar-Opazo, Diego; Perez-Sanagustin, Mar – IEEE Transactions on Learning Technologies, 2020
Recent research shows that learners who are able to self-regulate their learning show greater levels of engagement with massive open online course (MOOC) content. To improve support for learners in their self-regulatory processes, researchers have proposed technological solutions to transform recorded MOOC data into actionable knowledge. However,…
Descriptors: Self Management, Online Courses, Large Group Instruction, Educational Technology
Weimer, Kristina R. – Contributions to Music Education, 2021
Music teachers should have opportunities to participate in professional development that focuses on their interests, learning style, and is relevant to classroom activities and goals. Online professional development allows teachers to participate in ways they see fit for their circumstances and can promote reflection and growth. Teacher-created…
Descriptors: Music Teachers, Faculty Development, Handheld Devices, Audio Equipment
Sansone, N.; Cesareni, D.; Ligorio, M. B.; Bortolotti, I.; Buglass, S. L. – Research Papers in Education, 2020
A blended university course whose design is inspired by the Trialogical Learning Approach is presented. The structure, activities, and content of the course are described in detail and followed by an explorative case-study conducted on data collected during the 2017-2018 edition of the course. The general aim was to understand the impact of the…
Descriptors: Student Attitudes, College Students, Foreign Countries, Program Effectiveness
Hagan, Carrie; Callison, Matthew; Fox, Alexandria – Journal of Teaching and Learning with Technology, 2020
This case study focuses on our efforts to engage students in one asynchronous, online undergraduate legal "pipeline" course, and the substantive revisions made to the course over 3 years to increase student engagement, self-reflection, self-regulation, and metacognition. A pipeline program is designed to identify, support, and guide…
Descriptors: Undergraduate Students, Online Courses, Learner Engagement, Self Evaluation (Individuals)
Johnson, Melissa L.; Plattner, Alexander S.; Hundley, Lauren – Honors in Practice, 2018
The purpose of this article is to describe the most recent blogging project in an honors course--a collaborative student-success blog written for and by honors students. The project was conceived as the primary project for the course Honors Professional Development: Community Outreach for sophomores in the University of Florida Honors Program.…
Descriptors: Honors Curriculum, Electronic Publishing, Web Sites, Collaborative Writing
Malekigorji, Maryam – Education Sciences, 2019
The purpose of this study is to investigate how constant changes in team allocation within a modified flipped team-based learning (FTBL) study can affect student's perception of a course (gathered by an online questionnaire) and academic performance. This teaching strategy is a team-based learning (TBL) approach combined with flipped classroom…
Descriptors: Homework, Educational Technology, Technology Uses in Education, College Students
Hall, Leigh A. – Literacy Research and Instruction, 2018
The use of blogging as an instructional practice has the potential to reshape teacher education. The purpose of this year-long project was to examine how blogging worked to support inservice K through 12 literacy teachers' professional development. I found that the blogging that occurred in this study demonstrated that, without support, teachers…
Descriptors: Electronic Publishing, Web Sites, Diaries, Elementary Secondary Education
Melles, Brenda; Leger, Andrew B.; Covell, Leigha – Canadian Journal for the Scholarship of Teaching and Learning, 2018
This paper explores the use of eportfolio to develop, demonstrate and promote core competencies in a Professional Master of Public Health (MPH) program at Queen's University in Kingston, Ontario, Canada. Piloted in 2016, the MPH Competency eportfolio is described as a purposeful collection of electronic evidence that demonstrates learning and…
Descriptors: Masters Programs, Public Health, Portfolios (Background Materials), Technology Uses in Education
Gaggioli, Cristina – Research on Education and Media, 2018
This study is an overview of the technologies used by students with learning disorder (LD) and has the purpose of investigating how and the conditions on which digital technology can be an integral part of a motivating and barrierless learning environment also for students with special educational needs. Classrooms of the 21st century could be…
Descriptors: Educational Technology, Technology Uses in Education, Learning Disabilities, Teaching Methods
Stephanie Danker; Karin Tollefson-Hall; Allyson Newman – Journal of Teaching and Learning with Technology, 2015
Blogs can be a useful tool for student research and reflection in a non-traditional art criticism class. Implementing student created blogs proved successful for keeping track of student progress on a semester-long research project, assisting students to make connections between their research and the course content, and incorporating…
Descriptors: Electronic Publishing, Web Sites, Student Research, Reflection