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Showing 1 to 15 of 62 results Save | Export
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Gul, Tugce; Pecore, John – Journal of Technology and Teacher Education, 2020
The purpose of this qualitative case study is to examine the impact of stress, strategies for coping with stress, and professional identity development of pre-service teachers when teaching to avatars. Research participants consisted of 7 pre-service teachers enrolled in a college of education practicum course at a university in the southeastern…
Descriptors: Stress Management, Professional Identity, Preservice Teachers, Coping
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Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
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Purcell, Catherine; Romijn, Amy R. – Journal of Education and Educational Development, 2020
The importance of road safety education is widely acknowledged; however, there is a lack of consistency in road safety interventions currently being used in UK schools. Furthermore, the majority of road safety educational programmes use knowledge-based methods, which do not necessarily translate to improved behaviour in real traffic environments.…
Descriptors: Safety Education, Child Safety, Traffic Safety, Foreign Countries
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Jensen, Lasse; Konradsen, Flemming – Education and Information Technologies, 2018
In the light of substantial improvements to the quality and availability of virtual reality (VR) hardware seen since 2013, this review seeks to update our knowledge about the use of head-mounted displays (HMDs) in education and training. Following a comprehensive search 21 documents reporting on experimental studies were identified, quality…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Program Effectiveness
King-Henderson, Paulette – ProQuest LLC, 2018
Nurse education uses an apprenticeship model to teach students clinical skills. However, lack of faculty, clinical preceptors, early hospital discharges, and lack of clinical practice areas limits nursing students' exposure to patients which could impact patient care. The use of virtual simulation may bridge the theory-practice gap in nurse…
Descriptors: Nursing Education, Simulated Environment, Computer Simulation, Educational Technology
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Peterson-Ahmad, Maria B.; Pemberton, Jane; Hovey, Katrina A. – Kappa Delta Pi Record, 2018
The authors provide information and research on virtual learning environments and how they can support teacher preparation programs.
Descriptors: Educational Technology, Technology Uses in Education, Teacher Education Programs, Computer Simulation
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Horowitz, Kenneth S. – American Journal of Play, 2019
The informal setting of online multiplayer video games may offer safe spots for speakers of other languages learning English to practice their communication skills and reduce their anxiety about using a second language. In this study, the author examined the relationship between both these concerns and the time spent playing such games by basic…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
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Dolphin, Glenn; Dutchak, Alex; Karchewski, Brandon; Cooper, Jon – Journal of Geoscience Education, 2019
Recent literature has demonstrated the importance of fieldwork in geology. However, as resources become scarce, field experiences are often targeted for cuts. This was the case at the University of Calgary when massive enrollments placed a tremendous burden on resources. In courses throughout, field trips and other excursions were eliminated,…
Descriptors: Geology, Computer Simulation, Field Trips, Simulated Environment
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Eder, Lauren B.; Antonucci, Yvonne L.; Monk, Ellen F. – Journal of Information Systems Education, 2019
The value of enterprise resource planning (ERP) systems to business organizations has long been recognized with their use being integrated into educational business curricula and training. ERPsim games incorporate live business simulations that enable students to learn about ERP concepts firsthand by working in teams and managing their own…
Descriptors: Learner Engagement, Teamwork, Group Dynamics, Business Administration Education
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Washington, Erin; Shaw, Carrie – Educational Media and Technology Yearbook, 2019
Embodied Labs works at the intersection of virtual reality storytelling and healthcare workforce training to create experiences where trainees learn from embodying the perspective of the patient and members of the patient's care team. Ninety-four second-year medical students were selected to pilot a virtual reality (VR) geriatric immersion prior…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Empathy
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Thomas, Michael; Schneider, Christel – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article is based on findings arising from a large, two-year EU project entitled "Creating Machinima to Enhance Online Language Learning and Teaching" (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to record activity in immersive 3D environments, for…
Descriptors: Foreign Countries, Online Courses, Second Language Instruction, Teaching Methods
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Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Tekedere, Hakan; Göke, Hanife – International Journal of Environmental and Science Education, 2016
In this study, the purpose is examining the reviews released on augmented reality applications in education, merging the results obtained in the studies that are independent from each other, and providing a new viewpoint for the studies that will be conducted in the future. The meta-analysis method has been used in the study. 15 out of 171…
Descriptors: Meta Analysis, Simulated Environment, Technology Uses in Education, Educational Technology
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Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
Bawa, Papia – ProQuest LLC, 2017
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners' performance outcomes, as well as stakeholders' (learners, administrators, and faculty) perceptions pertaining to their experiences when using an MMOG based curriculum. The findings…
Descriptors: Computer Games, Simulated Environment, Educational Technology, Technology Uses in Education
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