Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Technology | 2 |
Game Based Learning | 2 |
High School Students | 2 |
Program Effectiveness | 2 |
Visual Aids | 2 |
21st Century Skills | 1 |
Active Learning | 1 |
American Indian Languages | 1 |
Beginning Teachers | 1 |
Biology | 1 |
Blended Learning | 1 |
More ▼ |
Author
Chien, Shu-Yun | 1 |
Hui, Wendy, Ed. | 1 |
Hwang, Gwo-Jen | 1 |
Isaías, Pedro, Ed. | 1 |
Issa, Tomayess, Ed. | 1 |
Kommers, Piet, Ed. | 1 |
Li, Wen-Shiang | 1 |
Publication Type
Collected Works - Proceedings | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
High Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang – British Journal of Educational Technology, 2021
Digital game-based learning (DGBL) is a frequently adopted mode for facilitating teaching and learning, where learners are immersed in game contexts to engage in gameplay and to construct meaningful knowledge. However, without guidance, students might have difficulties organizing what they have experienced in gaming contexts. Thus, in this…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Video Games
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication