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Raeisiyan, Razieh; Abdoli, Behrouz; Farsi, Alireza; Hassanlouei, Hamidollah – Journal of Motor Learning and Development, 2021
The purpose of this study was to determine the effect of landmarks on learning basketball lay-up in beginners. Twenty-seven females (age = 20.30 ± 0.24 years, height = 164.37 ± 0.53 cm) participated in this study. They were assigned to three groups: no landmark group, colored landmark group, and black and white landmark group. All participants…
Descriptors: Team Sports, Females, Young Adults, Visual Stimuli
Zhou, Yun; Xu, Tao; Yang, Han; Li, Shiqian – IEEE Transactions on Learning Technologies, 2022
Existing research on spatial ability recognizes the critical role played by spatial visualization and mental rotation. Recent evidence suggests that external visualization and manipulation can boost spatial thinking. The virtual environment provides an exciting opportunity so that many spatial ability training tasks based on reading printed…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Training
Smith, Beth A.; Tuduri, Eddie; Mostovoy, Emily; Pannell, Denise; Landon, Chris – Journal of the American Academy of Special Education Professionals, 2019
The Rhythmic Arts Project (TRAP) curriculum integrates visual, tactile, auditory and speech experiences through rhythmic drumming actions to address life skills. We evaluated life skills before and after participation in TRAP in a school-based setting in children with Autism Spectrum Disorders (ASD). Participants were 23 children in grades 6-12 in…
Descriptors: Autism, Pervasive Developmental Disorders, Music Activities, Special Education
Genc-Tosun, Derya; Yucesoy-Ozkan, Serife; Dalgin, Ozlem – Journal of Theoretical Educational Science, 2023
The main purpose of this study was to systematically review and meta-analyse the single-case studies on the use of activity schedules with individuals with autism spectrum disorders. The other purposes were to describe the characteristics of activity schedule studies, assess the design standards of activity schedule studies, estimate the treatment…
Descriptors: Autism Spectrum Disorders, Scheduling, Visual Stimuli, Behavior Modification
Mix, Kelly S.; Levine, Susan C.; Cheng, Yi-Ling; Stockton, Jerri DaSha; Bower, Corinne – Journal of Educational Psychology, 2021
A pretest-training-posttest design assessed whether training to improve spatial skills also improved mathematics performance in elementary-aged children. First grade students (mean age = 7 years, n = 134) and sixth grade students (mean age = 12 years, n = 124) completed training in 1 of 2 spatial skills--spatial visualization or form…
Descriptors: Grade 1, Grade 6, Mathematics Achievement, Spatial Ability
Arede, Jorge; Carvalho, Márcio; Esteves, Pedro; de las Heras, Bernat; Leite, Nuno – Creativity Research Journal, 2021
The aim of this study was to examine the effects of a BATAK Pro™ training program in combination with regular sport-specific training as compared with sport-specific training alone on motor performance among young athletes. Twenty-two athletes (aged 11-16 years) were recruited and randomly assigned to either an active control group or BATAK…
Descriptors: Lighting, Electronic Equipment, Visual Stimuli, Training Methods
López-Ferrer, Adrià; Marco-Ahulló, Adrià; Monfort-Torres, Gonzalo; Ramón-Llin, Jesús; de Moraes Filho, Joao Alves; García-Massó, Xavier – Journal of Motor Learning and Development, 2022
Objective: To determine which type of feedback (visual, verbal, or both combined) facilitates to a greater extent the learning of a specific skill (passing in volleyball). Methods: Three groups of students between 14 and 15 years of age belonging to the third year of Compulsory Secondary Education in a Spanish public high school (n = 58) were…
Descriptors: Team Sports, Feedback (Response), Secondary School Students, Foreign Countries
Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
Mix, Kelly S.; Levine, Susan C.; Cheng, Yi-Ling; Stockton, Jerri DaSha; Bower, Corinne – Grantee Submission, 2020
A pretest-training-posttest design assessed whether training to improve spatial skills also improved mathematics performance in elementary-aged children. First grade students (mean age = 7 years, n = 134) and sixth grade students (mean age = 12 years, n = 124) completed training in 1 of 2 spatial skills-spatial visualization or form…
Descriptors: Grade 1, Grade 6, Mathematics Achievement, Spatial Ability
van Dijk, Wilhelmina; Gage, Nicholas A. – Journal of Intellectual & Developmental Disability, 2019
Background: This meta-analysis focused on the teaching of skills to individuals with intellectual disability (ID) to maximise independence increase the likelihood of full participation in all aspects of life, economic self-sufficiency, and independent living. Visual activity schedules (VAS) is an intervention with a growing evidence base that…
Descriptors: Intellectual Disability, Visual Stimuli, Scheduling, Skill Development
Šilonová, Viera; Klein, Vladimír; Rochovská, Ivana – Problems of Education in the 21st Century, 2021
The research focuses on the diagnostics and stimulation of socially disadvantaged children of a preschool age, which is a crucial component of inclusive education. The aim of the research was to experimentally verify through input and output orientation diagnostics the effectiveness of the stimulation program for 5 to 6 year old socially…
Descriptors: Disadvantaged Youth, Kindergarten, Preschool Children, Inclusion
Bottge, Brian A.; Ma, Xin; Gassaway, Linda J.; Jones, Megan; Gravil, Meg – Remedial and Special Education, 2021
Learning to compute with fractions is a major challenge for many students and especially for students with disabilities (SWD). Phase 1 of this study employed a randomized pretest-posttest comparison design to test the effects of two versions of formative assessment combined with an instructional program called Fractions at Work. In one condition,…
Descriptors: Formative Evaluation, Fractions, Computation, Students with Disabilities
Steinbrenner, Jessica R.; Hume, Kara; Odom, Samuel L.; Morin, Kristi L.; Nowell, Sallie W.; Tomaszewski, Brianne; Szendrey, Susan; McIntyre, Nancy S.; Yücesoy-Özkan, Serife; Savage, Melissa N. – FPG Child Development Institute, 2020
Autism is currently one of the most prominent and widely discussed human conditions. Its increased prevalence has intensified the demand for effective educational and therapeutic services, and intervention science is providing mounting evidence about practices that positively impact outcomes. The purpose of this report is to describe a set of…
Descriptors: Evidence Based Practice, Autism, Pervasive Developmental Disorders, Children
Hall Pistorio, Kalynn – ProQuest LLC, 2018
Preparing young children for kindergarten is an important task. There are many skills that need to be learned. Simple everyday school and daily living tasks are kindergarten readiness skills that need to be taught. Many preschool students struggle to learn these skills unless taught directly. There are a sufficient number of interventions that…
Descriptors: School Readiness, Preschool Education, Intervention, Skill Development
Elimelech, Adi; Aram, Dorit – Reading Research Quarterly, 2020
The authors developed a digital spelling game to promote children's early literacy skills. Based on the dual-coding theory, the authors studied the benefits of auditory support alone versus auditory+visual support. Children played the game in three conditions: no support, hearing the whole word; auditory-only support, hearing a word segmented; and…
Descriptors: Educational Games, Video Games, Spelling, Emergent Literacy

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