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Carter, Christina L.; Carter, Randolph L.; Foss, Alexander H. – AERA Open, 2018
The purpose of this study was to assess the effect of flipping the classroom on final exam scores in a terminal general education college mathematics course for a diverse student population. We employed a quasiexperimental design. Seven instructors collectively taught 13 sections of each pedagogy (flipped/traditional). Six hundred thirty-two…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Hava, Kevser; Gelibolu, Mehmet Fikret – Contemporary Educational Technology, 2018
With the advent of portable technological devices such as mobile phones and tablets, online learning environments have become widespread at schools. This, in turn, has resulted in the emergence of a new learning environment: flipped classrooms. The flipped classroom could be defined as a modern learning environment where teaching content is…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Saglam, Duygu; Arslan, Ali – World Journal of Education, 2018
This study aims to search the effect of flipped classroom on students' learning a new grammar structure and their attitudes towards the English course. The study was carried out for 6 weeks with 56 students studying in five different preparatory classes at a black sea region university's foreign languages school in the fall term of 2015-2016…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Lamb, Richard; Lin, Jing; Firestone, Jonah B. – EURASIA Journal of Mathematics, Science and Technology Education, 2020
In recent years, the applications of virtual reality (VR) in learning environments has received considerable attention. This attention occurs as a part of a wider trend seen since the early millennium. This trend is that of increasing attention being placed on modes of instruction that can supply greater realism and immersion in the science…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Wildan, Ardan; Cheong, Brandon Huey-Ping; Xiao, Kevin; Liew, Oi Wah; Ng, Tuck Wah – Journal of Biological Education, 2020
The provision of hands-on wet lab training for students to perform micro-organism proliferation experiments is useful for experiential skills development. However, the risk of laboratory-acquired infections arising from inadvertent ingestion, inhalation or skin penetration of these micro-organisms presents a safety concern. To obviate this risk,…
Descriptors: Science Instruction, Hands on Science, Biology, Computer Simulation
Lee, Daeyeoul; Watson, Sunnie Lee; Watson, William R. – International Review of Research in Open and Distributed Learning, 2020
High dropout rates have been an unsolved issue in massive open online courses (MOOCs). As perceived effectiveness predicts learner retention in MOOCs, instructional design factors that affect it have been increasingly examined. However, self-regulated learning, self-efficacy, and task value have been underestimated from the perspective of…
Descriptors: Large Group Instruction, Online Courses, Self Management, Learning Strategies
Winkelmann, Zachary; Eberman, Lindsey E. – Athletic Training Education Journal, 2020
Context: Telemedicine is the practice of providing diagnostic consultations and therapeutic interventions to patients at a distance using some form of technology. Typically, health care students do not have the opportunity to practice telemedicine. Objective: To investigate athletic training students' ability to transfer telemedicine skills…
Descriptors: Health Services, Computer Mediated Communication, Patients, Computer Simulation
Vega-Ramírez, Lilyan; Notario, Rubén Olmedilla; Ávalos-Ramos, María Alejandra – Education Sciences, 2020
Mobile telephony has developed exponentially, offering a multitude of services that could be optimal for the educational field of physical and sports activity (PSA). The objective of this research was to analyze the use of smartphone by 40 Spanish teenagers and assess the degree of satisfaction of the Polar Beat application within the subject of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Juniardi, Yudi; Herlina, Lina; Lubis, Arif Husein; Irmawanty; Pahamzah, John – International Journal of Instruction, 2020
This study aims to compare the effectiveness of computer- and mobile-assisted learning on the EFL students' speaking skills development. This research was conducted at one state junior high school in Banten Province, and the numbers of students were thirty students. This research focused on improving students' speaking skill by using Macromedia…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Purcell, Catherine; Romijn, Amy R. – Journal of Education and Educational Development, 2020
The importance of road safety education is widely acknowledged; however, there is a lack of consistency in road safety interventions currently being used in UK schools. Furthermore, the majority of road safety educational programmes use knowledge-based methods, which do not necessarily translate to improved behaviour in real traffic environments.…
Descriptors: Safety Education, Child Safety, Traffic Safety, Foreign Countries
Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
Iskrenovic-Momcilovic, Olivera – International Electronic Journal of Mathematics Education, 2020
Scratch is a tool for initial learning of programming, but also for creating educational and entertainment content, making mathematical and scientific projects, simulating and visualizing experiments. This paper examines the effectiveness of Scratch's application in mathematics, in the study of basic geometric shapes. The analysis has shown that…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Educational Technology
Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
McKenzie Meline – ProQuest LLC, 2020
The purpose of this replicated systematic review (SR) and meta-analysis was to examine the literature base of single-case research design studies using video analysis to determine the intervention's effectiveness on teacher outcomes. Using a primary search and an ancestral, citation, and first author searches, this study evaluated participant,…
Descriptors: Video Technology, Intervention, Instructional Effectiveness, Evaluation Methods
Gómez, Miguel – Middle School Journal, 2019
Educators and the public often assume that digital technologies lay within the domain of newer teachers who may have grown up in a more digital world or have more practical experience using different mediums of technology, like social media and Web 2.0 applications. However veteran teachers have strong content and pedagogical knowledge at their…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge

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