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Konert, Johannes; Richter, Kristina; Mehm, Florian; Gobel, Stefan; Bruder, Regina; Steinmetz, Ralf – Educational Technology & Society, 2012
The basis for individual students' instructional support by teachers is an individual diagnosis of one's learning advances and difficulties. Even though sophisticated diagnostic tools exist, it remains an open question how diagnosis and learning can be merged into a consistent pedagogical method to support both teachers and students with feedback…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Social Networks, Educational Games
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Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
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Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
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Kessler, Seth A.; Horton, Karissa D.; Gottlieb, Nell H.; Atwood, Robin – Journal of Workplace Learning, 2012
Purpose: The purpose of this study is to describe preceptors' implementation experiences after implementing a workplace learning program in Texas WIC (women, infant, and children) agencies and identify implementation best practices. Design/methodology/approach: This research used qualitative description methodology. Data collection consisted of 11…
Descriptors: Workplace Learning, Curriculum Implementation, Public Agencies, Federal Programs
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Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment
Reed, Carolyn Mascia – ProQuest LLC, 2009
To be effective in providing a writing literacy program, regardless of communication approaches, educators should establish program-wide conditions that promote English writing literacy over time. The researcher's purpose for this study was to identify shared characteristics of writing intervention programs in three different communication school…
Descriptors: Student Needs, Program Design, Intervention, Day Schools
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Lubliner, David; Widmeyer, George; Deek, Fadi P. – Interactive Learning Environments, 2009
The objective of this study was to determine whether there was a quantifiable improvement in learning outcomes by integrating course materials in a 4-year baccalaureate program, utilizing a knowledge repository with a conceptual map that spans a discipline. Two new models were developed to provide the framework for this knowledge repository. A…
Descriptors: Constructivism (Learning), Concept Mapping, Focus Groups, Information Systems
Cowden, Belle Doyle – ProQuest LLC, 2011
Many online classrooms today are designed based on learner-centered principles. Implicit with this design perspective is the goal to create and facilitate a virtual learning community in which students learn from and share with each other through discussion-based computer conferencing. In the current literature, little has been shared on what…
Descriptors: Electronic Learning, Instructional Design, Student Behavior, Online Courses
Lawrence, Joshua F.; White, Claire; Snow, Catherine E. – Center for Research on the Educational Achievement and Teaching of English Language Learners, 2011
This brief describes a quasi-experimental study of Word Generation, conducted in public middle schools in Boston. Word Generation is a robust vocabulary intervention that is implemented across key subject areas. The purpose of the program is to enhance students' vocabulary in support of improved reading comprehension. The brief outlines the…
Descriptors: Reading Improvement, Vocabulary, Intervention, Middle School Students
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Deng, Feng; Chen, Der-Thanq; Tsai, Chin-Chung; Chai, Ching Sing – Science Education, 2011
This review examines 105 empirical studies that investigate students' views of the nature of science (VNOS), effects of curricular interventions on changing students' VNOS, and relations between VNOS and demographics, majors, and learning of science. The reviewed studies can be categorized into three theoretical frameworks: the unidimension, the…
Descriptors: Majors (Students), Research Methodology, Scientific Principles, Literature Reviews
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Lawler, James P.; Joseph, Anthony – Information Systems Education Journal, 2010
Digital gaming continues to be an approach for enhancing methods of pedagogy. The study evaluates the effectiveness of a gaming product of a leading technology firm in engaging graduate students in an information systems course at a major northeast institution. Findings from a detailed perception survey of the students indicate favorable…
Descriptors: Computer Games, Simulated Environment, Teaching Methods, Graduate Students
Sultana, Farzana – ProQuest LLC, 2010
A taxonomy of learning objectives generally refers to a schema to classify the levels of learning. In 1956, Benjamin Bloom, with a group of educational psychologists, created a taxonomy for classifying educational objectives using six major categories of thinking skills: (a) knowledge (recalling information), (b) comprehension, (understanding the…
Descriptors: Prior Learning, Program Effectiveness, Teaching Methods, Instructional Design
Reynolds, Jennifer L. – ProQuest LLC, 2010
Cross country investigations have repeatedly demonstrated the disappointing math performance of students in the United States (Beatty, 1997; Ferrini-Mundy & Schmidt, 2005). The National Council of Teachers of Mathematics (2000) listed failure to rapidly recall basic facts as a common problem associated with disabilities in mathematics and…
Descriptors: Control Groups, Research Design, Investigations, Intervention
Jackson, Anthony D. – ProQuest LLC, 2010
A descriptive quantitative study design was used to determine the impact of induction and mentoring on the success, satisfaction, and retention of new and novice school principals. Three research questions addressed the types of induction experiences new and novice principals reported, the types of support given to new and novice principals, and…
Descriptors: Research Design, Mentors, School Culture, Program Effectiveness
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