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Rizaldy Garcia; Julian Grace Fojas; Jeff Nicole Formanes; Danica Garcia; Charmanie Habol; Lodie Orapa – International Journal of Technology in Education and Science, 2025
The perspectives of science teachers and students is of paramount focus of this study regarding the use of ChatGPT in the science classroom as a supplementary tool within Mandaluyong City, Philippines for the school year 2023-2024. 899 junior high school students and 26 science teachers were surveyed using the quantitative research design,…
Descriptors: Science Teachers, Teacher Attitudes, Science Instruction, Student Attitudes
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W. Wagino; Zaenal Abidin; Diah Ekasari; Asri Pujiastuti; Wahyu Sukartiningsih – International Journal of Language Education, 2025
Language skills are crucial for deaf students as they facilitate communication, education, and social integration. Without adequate language proficiency, deaf students face difficulties in academic learning and personal development. This research explores how the Computer-Assisted Instruction (CAI) application model enhances the language skills of…
Descriptors: Language Skills, Deafness, Communication Skills, Computer Assisted Instruction
Office of Inspector General, US Department of Education, 2025
The main objective of the Fiscal Year (FY) 2025 Federal Information Security Modernization Act of 2014 (FISMA) audit was to determine whether the United States Department of Education (Department)'s overall information security program and practices are effective as they relate to federal information security requirements. To meet this objective,…
Descriptors: Public Agencies, Federal Legislation, Educational Legislation, Information Security
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Sun Chuanyuan; H. M. Chulani J. Herath – Asian Association of Open Universities Journal, 2025
Purpose: The purpose of the paper is to investigate teachers' and students' perceptions of the quality of open online courses by identifying critical design elements that foster deep learning and 21st century skill acquisition, bridging the gap between the rapid expansion of Massive Open Online Courses (MOOCs) and their actual educational…
Descriptors: Foreign Countries, Student Attitudes, Teacher Attitudes, Educational Quality
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Aspiranti, Kathleen B.; Dula, Mark E.; Ebner, Sara; Hilton-Prillhart, Angela – Journal of Intellectual Disabilities, 2023
Sight-word interventions are often implemented when students show delays in word recognition. However, few studies have investigated the effects of teaching sight words using phrases. The current study investigated the effects of a tablet-based flashcard intervention on the acquisition of sight phrases. A multiple-baseline design across word sets…
Descriptors: Sight Method, Reading Instruction, Students with Disabilities, Intellectual Disability
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Roohani, Ali; Heidari Vincheh, Maryam – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL), which provides access to learning without the constraints of place and time, is worthy of exploration for pedagogical purposes. Given the use of gaming applications and social media as potential instructional methods for MALL, this study investigated the effect of these two methods, along with traditional…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Game Based Learning
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Apaydinli, Köksal – Journal of Educational Technology and Online Learning, 2023
This study aims to examine the studies scanned in Web of Science and Scopus databases between 2006-2020 on the use of augmented reality applications in music education in terms of their descriptive features, methodological features, and outcomes, and to reveal the trends in this field. The criterion sample approach was utilized in this qualitative…
Descriptors: Music Education, Educational Research, Computer Simulation, Educational Technology
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Midgett, Aida; Doumas, Diana M.; Hausheer, Robin – Contemporary School Psychology, 2023
Bullying is a significant problem in the USA, with both school bullying and cyberbullying peaking in middle school. Although 80% of students witness bullying, only half of middle school students report bullying to their teachers. Bystander training is effective in teaching students how to intervene; however, teachers play an instrumental role in…
Descriptors: Bullying, Computer Mediated Communication, Middle School Students, School Personnel
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Dove, Anthony; Borland, Jennifer; Wiley, Caroline R. H.; Moylan, Adam; Thacker, Arthur; Dunleavy, Matthew – Journal of Educational Technology Systems, 2023
Simulations provide a unique opportunity to practice newly acquired skills in a low risk environment. For this reason, simulations have historically been used in preservice teacher education programs to enable student teachers to apply generalized pedagogical practices. This pilot study examined how simulations could be integrated with inservice…
Descriptors: Faculty Development, Inservice Teacher Education, Program Effectiveness, Mathematics Instruction
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Eden, Sigal; Shmila, Livnat – Journal of Educational Computing Research, 2023
The study investigates the effect of hybrid technology (HT), which combine physical objects and virtual effects, on learning receptive-vocabulary in English as a foreign-language (EFL) among students with dyslexia. Participants included 106 students aged 9-12. The students with dyslexia were randomly divided into intervention groups that used…
Descriptors: Educational Technology, Blended Learning, Receptive Language, Vocabulary Development
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Chu, Wei Wei; Ong, Eng Tek; Ayop, Shahrul Kadri; Mohd Azmi, Mohd Syahriman; Abdullah, Arman Shah; Abd Karim, Nor Suriya; Tho, Siew Wei – Research in Science & Technological Education, 2023
Background: Recent studies have highlighted the application of STEM (Science, Technology, Engineering, and Mathematics) knowledge into daily life via hands-on practical works. The limitations of the existing conventional laboratory work can be potentially overcome by the implementation of the innovative use of smartphones as an experimental tool…
Descriptors: STEM Education, Secondary School Students, Telecommunications, Handheld Devices
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Killian, Chad M.; Marttinen, Risto; Howley, Donal; Sargent, Julia; Jones, Emily M. – Journal of Teaching in Physical Education, 2023
This research note suggests the emergence of Artificial Intelligence-powered chatbots like ChatGPT pose challenges to the future of higher education. We as a field should pay attention to issues and opportunities associated with this technology across learning, teaching, and research spaces. We propose ignoring, or being indifferent to,…
Descriptors: Physical Education, Health Education, Teacher Education Programs, Artificial Intelligence
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Susan Mostajo; Royce Salva; Olivia Legaspi; Jemerson Dominguez; Aquino Garcia – Exceptionality Education International, 2023
This pilot study evaluated the possible risks and prospects of a multimedia-based intervention in improving the social and adaptive skills of students diagnosed with autism spectrum disorder (ASD). Thirty Filipino special education teachers served as evaluators and teacher-respondents. Using a validated and reliability-tested evaluation grid, they…
Descriptors: Foreign Countries, Multimedia Instruction, Students with Disabilities, Autism Spectrum Disorders
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Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
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