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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Susan Mostajo; Royce Salva; Olivia Legaspi; Jemerson Dominguez; Aquino Garcia – Exceptionality Education International, 2023
This pilot study evaluated the possible risks and prospects of a multimedia-based intervention in improving the social and adaptive skills of students diagnosed with autism spectrum disorder (ASD). Thirty Filipino special education teachers served as evaluators and teacher-respondents. Using a validated and reliability-tested evaluation grid, they…
Descriptors: Foreign Countries, Multimedia Instruction, Students with Disabilities, Autism Spectrum Disorders
Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
Deri, Melissa A.; Mills, Pamela; McGregor, Donna – Journal of College Science Teaching, 2018
A flipped classroom is one where students are first introduced to content outside of the classroom. This frees up class time for more active learning strategies and has been shown to enhance student learning in high school and college classrooms. However, many studies in General Chemistry, a college gateway science course, were conducted in small…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Forgasz, Helen; Tan, Hazel; Leder, Gilah; McLeod, Amber – International Journal of Research & Method in Education, 2018
Surveys are commonly used to determine how people feel about a specific issue. The increasing availability of the internet and popularity of social networking sites have opened up new possibilities for conducting surveys and, with limited additional costs, enlarge the pool of volunteer respondents with the desired background, experience, or…
Descriptors: Surveys, Social Media, Recruitment, Advertising
Curcic, Svjetlana; Platt, Sara – International Journal for Research in Learning Disabilities, 2019
This study examined the effectiveness of a writing intervention with three African American male third graders with a learning disability in reading and low writing skills. The participants were instructed in planning, organizing, writing, editing, and revising, supported by dictation and transcription of students' thoughts with the "Dragon…
Descriptors: Writing Instruction, Writing Skills, Elementary School Students, African American Students
Broeckelman-Post, Melissa A.; Hyatt Hawkins, Katherine E.; Arciero, Anthony R.; Malterud, Andie S. – Basic Communication Course Annual, 2019
In an attempt to meet rising student demand and cost-effectively deliver instruction, colleges and universities are offering more online courses. Despite the increasing growth of the online format, there remains a question of the effectiveness of this instructional delivery method. We evaluated the relative effectiveness of a public speaking…
Descriptors: Online Courses, Higher Education, Public Speaking, Conventional Instruction
Almeida, Fernando; Buzády, Zoltán – International Journal of Virtual and Personal Learning Environments, 2019
This article performs an exploratory study of the potential of flow theory and FLIGBY game to contribute to develop entrepreneurship competencies among higher education students. For this purpose, this study considers the use of a focus group consisting of eight students enrolled in the entrepreneurship course in a higher educational institution…
Descriptors: Entrepreneurship, College Students, Higher Education, Program Effectiveness
Eley, Charlotte V.; Young, Vicki L.; Hayes, Catherine V.; McNulty, Cliodna A. M. – Technology, Pedagogy and Education, 2019
e-Bug, an international educational resource for educators to teach children about hygiene and antibiotics, developed free e-Learning for educators to increase knowledge about e-Bug and develop skills to optimise use. Educators completed an online evaluation survey after completing the e-Learning. Quantitative data were analysed using Microsoft…
Descriptors: Health Promotion, Communicable Diseases, Hygiene, Drug Therapy
Li, Kun; Canelas, Dorian – American Journal of Distance Education, 2019
Most Massive Open Online Courses (MOOC) research studies have focused on students' demographics, surveys, and retention data, while little attention has been paid to the authentic voices of the learners: the expressions of experiences, perceptions, and emotions in the MOOC students' own words. In this paper, we conducted and analyzed in-depth…
Descriptors: Online Courses, Large Group Instruction, Science Instruction, Chemistry
Rosenzweig, Emily Q.; Hulleman, Chris S.; Barron, Kenneth E.; Kosovich, Jeffery J.; Priniski, Stacy J.; Wigfield, Allan – Journal of Experimental Education, 2019
A growing body of research suggests that interventions promoting students' utility value for a subject can improve their academic outcomes. However, numerous questions remain regarding how much to adapt prior intervention materials to promote utility value in new educational contexts and how implementation constraints of an educational context may…
Descriptors: Online Courses, Mathematics Instruction, Educational Technology, Technology Uses in Education
Gordon, Tom; Georgiou, Helen; Cornish, Scott; Sharma, Majula – Teaching Science, 2019
Smartphones are increasingly used in schools to achieve a number of educational outcomes; from developing measurement skills to enabling collaborative learning. When used as a measurement device in science classrooms, a few questions emerge. How good are the measurement capabilities of smartphones? Can smartphones lead to a more positive learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Babni, Abderrahmane – Journal on English Language Teaching, 2019
It is apparent that the internet-based and computer-mediated tools can be considered as the most recent step in the development of communication technologies. This paper aims at investigating the type of impact computer-mediated communication (CMC) tools' use has on Moroccan EFL university students' writing skills and performance. Two research…
Descriptors: Computer Mediated Communication, Second Language Instruction, English (Second Language), College Students
Washington, Erin; Shaw, Carrie – Educational Media and Technology Yearbook, 2019
Embodied Labs works at the intersection of virtual reality storytelling and healthcare workforce training to create experiences where trainees learn from embodying the perspective of the patient and members of the patient's care team. Ninety-four second-year medical students were selected to pilot a virtual reality (VR) geriatric immersion prior…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Empathy
Chan Mow, Ioana – Commonwealth of Learning, 2019
This is a research report on student learning and teacher pedagogical transformation at National University of Samoa after adoption of a technology-enabled learning framework and series of capacity building workshops. [This report was produced with the National University of Samoa.]
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education

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