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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
Nora Kinslow – ProQuest LLC, 2024
Fieldwork education is a critical component in occupational therapy education, aiding in the transition from classroom learning to practical application. It has been cited recently that therapists have expressed concern regarding student preparedness for fieldwork in a hand therapy setting. Hand therapy is a specialty practice area where…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Educational Resources, Human Body
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Sharon A. Ray; Erin Brunelle; Katharine Grosche; Jessica Lam; Chelsea Meade; Maya Nolan – Journal of Occupational Therapy, Schools & Early Intervention, 2024
Occupational therapy practitioners (OTPs) support teachers in the utilization of assistive technology for their students. In 2019, teachers in an underserved school district in western New York participated in a training designed to support the use of accessibility features of Microsoft Office 365 and Windows 10. The purpose of this study was to…
Descriptors: Sustainability, Technology Uses in Education, Allied Health Personnel, Occupational Therapy
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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
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Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
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Ana Eloisa Carvalho; Sara Blanc; Manuel Aguiar; Ana Cristina Torres – Educational Process: International Journal, 2024
Background/purpose: Despite progress in inclusive education policies, research has largely neglected the analysis of learning environments that are adjustable for all students. School gardens are learning environments that emphasize the broader view of participation on current perspectives of inclusion. This article discusses the possibilities and…
Descriptors: Gardening, Inclusion, Diversity, Educational Policy
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Rendani Sipho Netanda – Journal of Teaching and Learning, 2024
The use of e-gadgets for instructional practices, learning processes, and bridging transactional distance between higher-educational institutions and students remain complex and contested phenomena in educational research. However, studies that were grounded on the mixture of the Replace-Amplify-Transform (RAT) model and Acceptance and Use of…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Access to Computers
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Bakos, Sandy – Digital Experiences in Mathematics Education, 2023
Using the theoretical constructs of double instrumental genesis and instrumental distance, in this article, I examine case studies of four primary school teachers (K-5) in British Columbia, Canada, who implemented the multi-touch, iPad application TouchTimes (hereafter, TT) into their mathematics teaching. This novel digital technology provides…
Descriptors: Elementary School Teachers, Elementary School Mathematics, Foreign Countries, Educational Technology
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Nishioka, Hiromi – Computer Assisted Language Learning, 2023
Developments in the affordances of the Internet provide language learners with easy access to learning resources as well as interactions with native speakers. This emerging learning landscape thus creates favourable conditions to learners who want to engage in self-directed language learning. This in-depth single case study reports on the…
Descriptors: Korean, Social Media, Video Technology, Educational Technology
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Rizal, Rahmat – Physics Education, 2023
Digital literacy is a vital competency needed by physics teachers, so it should be trained through lectures using technology, one of which is LMS3. The study aims to describe the LMS3 implementation in school physics lectures to train digital literacy and elucidate an enhancement of prospective physics teachers' digital literacy in school physics…
Descriptors: Preservice Teachers, Physics, Science Instruction, Science Teachers
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Rødnes, Kari Anne; Dolonen, Jan Arild – Environmental Education Research, 2023
This qualitative study investigates how young students expressed, explored and expanded their ideas of how they could contribute to sustainable development. We analyse a trajectory in a Norwegian 8th grade class, focusing on the students' emerging understanding through microblogging and talk in individual, group and whole class activities. The…
Descriptors: Sustainable Development, Electronic Publishing, Grade 8, Discussion (Teaching Technique)
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McCarthy, Tessa; Holbrook, Cay; Kamei-Hannan, Cheryl; D'Andrea, Frances Mary – Journal of Special Education Technology, 2023
This study provides information on the use of a refreshable braille display in relation to reading speeds and accuracy for students with visual impairments. The characteristics and variables which were statistically significant predictors of reading speed were explored. Forty-nine students in grades 1-9 participated with their teachers of students…
Descriptors: Braille, Students with Disabilities, Visual Impairments, Blindness
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Ming Liu; Jingxu Zhang; Lucy Michael Nyagoga; Li Liu – IEEE Transactions on Learning Technologies, 2024
Student question generation (SQG) is an effective strategy for improving reading comprehension. It helps students improve their understanding of reading materials, metacognitively monitor their comprehension, and self-correct comprehension gaps. Internet technologies have been used to facilitate SQG process through intensive peer support. However,…
Descriptors: Reading Comprehension, Questioning Techniques, Educational Technology, Artificial Intelligence
Engelmann, Katharina; Bannert, Maria; Melzner, Nadine – Research and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting students in their learning process and improving their learning performance. We conducted an…
Descriptors: Metacognition, Cues, Learning Processes, Educational Technology
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Ghada Awada – Language Teaching Research, 2025
This study set out to examine the effectiveness of Robotics and Weblog models in improving English as a foreign language (EFL) proficiency of terminal middle and secondary school graders. Another purpose is to suggest pedagogies required to integrate Robotics and Weblog models in the EFL curriculum and instruction. We collected data using the…
Descriptors: Robotics, Electronic Publishing, Web Sites, English (Second Language)
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