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Pedaste, Margus; Kasemets, Meriliis – Educational Technology & Society, 2021
Travel restrictions regarding COVID-19 have created new challenges for organizing international scientific conferences. Most of the conferences have to be moved to a fully online format. In our study, we analyzed what challenges it created in organizing the International Conference on Advanced Learning Technologies and Technology-Enhanced Learning…
Descriptors: COVID-19, Pandemics, Videoconferencing, Foreign Countries
Mullan, Joel; Broadbent, Emma – UNICEF, 2021
The rising number of forcibly displaced persons (FDPs) and the growing duration of displacement have made building economic resilience a priority, particularly for young people. By 2019, the global population of FDPs had doubled to 80 million. The majority of FDPs (86 per cent) live in low- or middle-income countries where host communities are…
Descriptors: Youth, Refugees, Education Work Relationship, Program Effectiveness
Dillman Taylor, Dalena L.; Blount, Ashley J.; Bloom, Zachary – International Journal for the Scholarship of Teaching and Learning, 2017
Outcome research examining the effectiveness of teaching methods in counselor education is sparse. The researchers conducted a qualitative investigation utilizing an instrumental case study to examine the influence of a constructivist-developmental format on a play therapy counseling course in a large CACREP accredited university in the…
Descriptors: Play Therapy, Outcomes of Education, Qualitative Research, Case Studies
Bigby, Christine; Anderson, Sian; Cameron, Nadine – Journal of Applied Research in Intellectual Disabilities, 2018
Background: Little progress has been made towards community participation of people with intellectual disability despite it being a policy aim since the 1980s. We aimed to identify the features of programmes designed to support community participation. Method: A scoping review was conducted of peer-reviewed literature between 2000 and 2015, about…
Descriptors: Citizen Participation, Adults, Intellectual Disability, Intervention
Lämsä, Joni; Hämäläinen, Raija; Aro, Mikko; Koskimaa, Raine; Äyrämö, Sanna-Mari – British Journal of Educational Technology, 2018
The development of games for people with learning disabilities is one way to enhance the quality of learning and respond to the need for inclusive special educational support. Recently, game researchers have highlighted the need for paying more attention to identifying the game design choices that can strengthen learning. This paper reviews recent…
Descriptors: Educational Games, Learning Disabilities, Inclusion, Literature Reviews
Shah, Veenita; Murthy, Sahana; Warriem, Jayakrishnan; Sahasrabudhe, Sameer; Banerjee, Gargi; Iyer, Sridhar – Educational Technology Research and Development, 2022
MOOCs support the global need of learning resources with large impact through online access and no geographical boundaries. However, pedagogical design limitations in MOOCs are known to result in passive role of the learner, lack of learner connect and engagement, limited interactivity with course content and peers, all of which result in low…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Models
Corrin, William; Zhu, Pei; Shih, Miki; Brown, Kevin Thaddeus, Jr.; Teres, Jed; Darrow, Catherine; Nichols, Austin; Lack, Kelly – National Center for Education Evaluation and Regional Assistance, 2022
These are the appendices for the report "The Effects of an Academic Language Program on Student Reading Outcomes." This study investigated WordGen Elementary, a program designed to improve fourth- and fifth-grade students' ability to understand and communicate academic language and their general reading skill. The program provider…
Descriptors: Academic Language, Reading Programs, Program Effectiveness, Reading Achievement
Gregory Anderson Cross – ProQuest LLC, 2022
The primary purpose of this study was to determine the differences in the academic outcomes of first-year academically underprepared TN Promise-eligible college freshmen who participated in a college bridge program. A comparative research design was applied to existing data, including first-semester GPA, first-semester credit completion rate,…
Descriptors: Academic Achievement, Summer Programs, Grade Point Average, Disproportionate Representation
Bernardino, Gonçalo; Curado, Carla – European Journal of Training and Development, 2020
Purpose: This study aims to investigate the formative evaluations of the training programmes of a Portuguese national railway public company for an entire calendar year. The aim is to uncover alternative configurations for the design of training programmes to create better levels of evaluation. This study is based on the following research…
Descriptors: Trainers, Trainees, Success, Failure
Vekli, Gülsah Sezen – Journal of Science Learning, 2020
This study aims to determine prospective science teachers' levels of designing projects about The Scientific and Technological Research Council of Turkey, written in the abbreviation TUBITAK's 2209-A "Support for University Students' Research Projects" and their views on the process. The study was conducted with the participation of 67…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Student Projects
Shin, Sungwon – TechTrends: Linking Research and Practice to Improve Learning, 2021
This paper is a report of a design-based research project undertaken to build a blended teacher education program that focuses on cultivating teachers' competencies for personalized and blended learning in K-12 classrooms. Two iterations were designed and examined in total, with 10 teacher educators and two teacher candidate cohorts. Teacher…
Descriptors: Blended Learning, Teacher Education Programs, Preservice Teachers, Teacher Competencies
Rahmadi, Imam Fitri; Lavicza, Zsolt; Houghton, Tony – Contemporary Educational Technology, 2021
Educational games have great potential for learning, however the potential of user-generated microgames for supporting learning is still not completely understood. The present study reviews the design quality of user-generated microgames based on microgame design fundamentals and explores the potential of the games for facilitating learning from…
Descriptors: Educational Games, Game Based Learning, Design, Elementary School Teachers
Drysdale, Jason – Online Learning, 2019
Collaborating with faculty is an integral part of the instructional designer's role. However, faculty can be skeptical regarding the added value of the instructional designer's expertise and contribution in helping them (Intentional Futures, 2016). Additionally, instructional designers experience a high degree of job misperception and struggle to…
Descriptors: Instructional Design, College Faculty, Interprofessional Relationship, Role Perception
Goldstein, Molly H.; Purzer, Senay; Adams, Robin S.; Chao, Jie; Xie, Charles – European Journal of Engineering Education, 2019
Although reflection is a key behaviour of expert designers, it is often a challenging task for new designers. In addition, research on the reflectivity of student designers is limited. The purpose of this study is twofold: (1) to identify the levels of reflectivity while designing, and (2) to study the relationship between reflectivity and…
Descriptors: High School Students, Reflection, Design, Engineering
McCallister, Alice – ProQuest LLC, 2019
Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for gamification has become an issue for IS professionals when they must integrate it into electronic learning systems. This qualitative single case study explored the technical challenges information systems (IS)…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Information Systems

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