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Chen, Jiang-Jie; Hsu, Yen; Wei, Wei; Yang, Chun – Education Sciences, 2021
The Basic Design course can help students understand design principles and visual art elements. It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching…
Descriptors: Textbooks, Educational Technology, Technology Uses in Education, Design
Smith, Shaunna; Talley, Kimberly; Ortiz, Araceli; Sriraman, Vedaraman – Journal of Pre-College Engineering Education Research, 2021
This paper reports on findings from a group of ten teachers who were enrolled in a semester-long, graduate-level educational technology course that used design-based learning to explore the integration of making and the engineering design process into a variety of K-12 educational contexts. Using convergent mixed methods, this study examines how…
Descriptors: Graduate Study, Educational Technology, Technology Uses in Education, Engineering
Dave Yan – Australian Journal of Language and Literacy, 2021
Australian students exhibit consistent challenges in learning Chinese characters, which inherently affect their Chinese literacy development in the long run. This article outlines a pedagogic intervention, which focuses on improving character recognition and vocabulary growth for students learning Chinese as a second language (L2). With a multiple…
Descriptors: Literacy, Intervention, Design, Chinese
Nelson, Gena; Johnson, Andrea; Sawyer, Mali – Learning Disabilities: A Contemporary Journal, 2022
Treatment acceptability is an aspect of social validity that refers to participants' beliefs and perceptions about the intervention, such as the helpfulness of the strategies or the interventions' efficacy to improve performance. The purpose of this study was to conduct a systematic review of treatment acceptability measures administered during…
Descriptors: Learning Disabilities, Early Intervention, Student Attitudes, Teacher Attitudes
Ngo Dinh Thanh; Jenny Barnett – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Under country-wide initiatives such as the Higher Engineering Education Alliance Project (HEEAP), the University of Science and Technology in the University of Da Nang has been implementing active learning methods to help create an engaging and effective learning environment. In adopting English-medium instruction (EMI), lecturers were concerned…
Descriptors: Foreign Countries, Language of Instruction, English (Second Language), Content and Language Integrated Learning
Melvin, Adam T.; Steel, Adrienne – Chemical Engineering Education, 2019
Recent studies have identified that engaging middle school students (grades 6-8) in STEM activities increases their chances of choosing STEM-related disciplines when entering college; however, very few university-sponsored opportunities are available for these students. This paper describes an outreach day for middle school students consisting of…
Descriptors: Middle School Students, Outreach Programs, Engineering Education, Experiential Learning
Kisha Jarrett – ProQuest LLC, 2019
The purpose of this study is to determine if the "Instructional Design Model" will improve science achievement. The study addressed the problem of low science achievement among 93 Grade 5 students. The theoretical framework that was applied to this study was developed by Ralph Tyler in 1949. The researcher believed that Tyler's…
Descriptors: Instructional Design, Science Achievement, Low Achievement, Grade 5
Quick, Robin L. – Childhood Education, 2018
Four organizations were brought together by a common desire to create a unique community service program that focused on increasing the language and literacy skills of children born to teenage parents. This article explains the process of creating this project from conception through workshop design, implementation, and outcomes.
Descriptors: Early Parenthood, Adolescents, Children, Language Skills
HajiAbedi, Sedigheh; Eslami, Hossein; Afshani, SeyedAlireza; Pourkarimi, Javad – Journal of Educational Psychology - Propositos y Representaciones, 2020
The purpose of this research is to design an educational effectiveness model for the employees of the selected organization with a system dynamics approach in Iran. In order to achieve the research goal, a sequential mixed method has been used, which includes two qualitative and quantitative parts. In the qualitative part of the research,…
Descriptors: Program Effectiveness, Employees, Systems Approach, Models
Faulkner, Cynthia B.; Webb, Shelly – Online Journal of Distance Learning Administration, 2020
A culminating experience is incorporated into most graduate programs. Capstone courses are one methodology for structuring this experience. These courses are designed to integrate student learning throughout their studies, making them a natural point for program and student learning assessment. The development of capstone courses must consider the…
Descriptors: Acceleration (Education), Capstone Experiences, Graduate Students, Stakeholders
Bremmer, Melissa; van Hoek, Ellen – International Journal of Education & the Arts, 2020
This article describes the qualitative study of the redesigning of a course based on the Canadian "4CO-teaching method" for student teachers. This method consists of four different phases of co-teaching: co-design, co-execution, co-debriefing, and coreflection. Through this way of co-teaching, student teachers in both primary education…
Descriptors: Team Teaching, Teacher Collaboration, Student Teachers, Elementary Education
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Jacob Hofstetter; Margie McHugh – Migration Policy Institute, 2023
One in every six adults in the United States is an immigrant. These immigrant adults contribute to the vitality of local communities and economies across the country, but many also face barriers to integration and economic mobility, including limited English proficiency, varied levels of formal education, and persistent employment in low-wage…
Descriptors: Immigrants, Adult Education, Equal Education, Job Skills
Heller, Rafael – Phi Delta Kappan, 2021
Amaya Garcia of New America talks with Kappan about grow-your-own programs, in which school districts partner with teacher preparation programs to recruit and prepare community members, often current students or school staff, to teach in local schools. A recent 50-state scan shows that there is a great deal of variety in how these programs are…
Descriptors: School Districts, Teacher Education Programs, Partnerships in Education, Program Design

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