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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Ece Avinç; Fatih Dogan – Journal of Interdisciplinary Studies in Education, 2025
Metaverse in education has the potential to transform education by providing students with interactive, immersive and personalized learning experiences. This study examined the impact of Metaverse on the perceptions of pre-service science teachers. The study was designed in two stages. In the first stage, semi-structured preliminary interview…
Descriptors: Preservice Teachers, Science Teachers, Technology Uses in Education, Computer Simulation
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Jamal Kay B. Rogers; Romel P. Salazar; Mark Van M. Buladaco – Journal of Education and Learning (EduLearn), 2025
The popularity of online learning gives rise to learning management system (LMS) development as a central medium of instruction, communication, assessment, and collaboration for flexible learning. However, different LMS platforms present different acceptability to users, making it challenging for educational institutions to choose a platform for…
Descriptors: Learning Management Systems, Technology Uses in Education, College Students, Value Judgment
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Seyma Çaglar-Özhan; Perihan Tekeli; Selay Arkün-Kocadere – Journal of Computer Assisted Learning, 2025
Background: Feedback is an essential part of the educational process as it enriches students' learning experiences, provides information about their current performance, shows them what is lacking in achieving goals, and provides guidance on the strategies needed to achieve those goals. Teachers, especially in crowded classrooms, often have…
Descriptors: Feedback (Response), Artificial Intelligence, Teacher Role, Technology Uses in Education
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Anurata Prabha Hridi; Muntasir Hoq; Zhikai Gao; Collin Lynch; Rajeev Sahay; Seyyedali Hosseinalipour; Bita Akram – International Educational Data Mining Society, 2025
Social interactions among classroom peers, represented as social learning networks (SLNs), play a crucial role in enhancing learning outcomes. While SLN analysis has recently garnered attention, most existing approaches rely on centralized training, where data is aggregated and processed on a local/cloud server with direct access to raw data.…
Descriptors: Privacy, Peer Relationship, Online Courses, Social Networks
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Ching Ho Gaspar Wong; Sui Sum Bosco Li – Asian Journal of Contemporary Education, 2025
The study explores how Hong Kong undergraduate students utilize DeepSeek in their academic endeavors. Existing literature predominantly focuses on ChatGPT in tertiary education, leaving a research gap regarding DeepSeek's usage among undergraduate students in Hong Kong. This study employs the theoretical framework of 'Philosophers of Technology'…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Technology Uses in Education
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Calvin Cheah Wei Chieh; Wong Teik Aun – Journal of Educational Technology Systems, 2025
This study examines Malaysian university students' engagement with two AI-based learning tools, ChatGPT and Google Gemini, focusing on learning support, usability, and emotional responses. A qualitative case study approach was adopted, involving semi-structured interviews and a focus group with ten undergraduates from diverse disciplines at a…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Technology Uses in Education
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Ningning Wang; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2025
The objectives of this study were to: 1) investigate the efficiency of E-learning on Career Development and Career Planning undergraduate from Yunnan, China, 2) compare students' achievements before and after learning through earning on Career Development and Career Planning from Yunnan, China, and 3) examine students' satisfaction with of using…
Descriptors: Electronic Learning, Career Development, Career Planning, Undergraduate Students
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Leslie Worrell – HAPS Educator, 2025
Anatomy and physiology (A&P) often present significant challenges to nursing students, contributing to early academic attrition. To address this, a series of voluntary study sessions was implemented at a nursing-focused institution, combining student-led discussions with "Kahoot!"® -based gamified review. Over a four-year period,…
Descriptors: Gamification, Anatomy, Physiology, Nursing Education
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Hiwa Weisi; Pegah Torang – JALT CALL Journal, 2025
This study investigates the impact of dynamic glossing techniques on vocabulary acquisition among novice (A2) English as a Foreign Language (EFL) learners. Specifically, the effectiveness of two forms of glossing i.e., Dynamic Textual Glossing (DTG) and Dynamic Auditory Glossing (DAG) in enhancing vocabulary learning are compared. The…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Technology Uses in Education
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Angreani, Anggi; Saefudin, S.; Solihat, Rini – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
Oftentimes the increase in industrial development is the cause of environmental problems. Environmental problems can be overcome by the presence of humans who care about the environment or have environmental literacy skills. Environmental literacy skills can be instilled from an early age, for example through practicum learning in schools.…
Descriptors: Conservation (Environment), Ecology, Knowledge Level, Skill Development
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Hudson, Mary-Alice; Baek, Youngkyun – Computers in the Schools, 2022
This study explored whether the computational thinking skills of early elementary-aged students be positively impacted by participation in a robotics-based, classroom intervention. Action research was used to examine the impact of a multifaceted, constructionist, robotics-based intervention on 37 second and third grade students at an elementary…
Descriptors: Computation, Thinking Skills, Elementary School Students, Robotics
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Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
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Eck, Lindsay B.; Whitley, Samuel F. – Journal of Educational Technology Systems, 2022
Parent involvement is a reverently studied, crucial concept that impacts overall student achievement. An educational technology tool, involvED, was developed by a School Psychologist and Licensed Clinical Social Worker using principles of behavioral change research and grounded in family systems theory. Incorporating a scientific approach for…
Descriptors: Family School Relationship, Parent Participation, Educational Technology, Technology Uses in Education
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Fadda, Daniela; Pellegrini, Marta; Vivanet, Giuliano; Zandonella Callegher, Claudio – Journal of Computer Assisted Learning, 2022
Background: Motivation is an important factor in the learning process and supporting students' motivation in mathematics is a significant challenge for educators. Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives: To contrast the general decrement in student motivation in…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Student Motivation
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