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Julia Venter; Stephen A. Coetzee; Astrid Schmulian – Assessment & Evaluation in Higher Education, 2025
Providing effective feedback in large settings presents significant challenges due to time and resource constraints. Given the importance of feedback in competency-based higher education, innovative solutions are essential. This study explores the integration of artificial intelligence (AI) to enhance feedback delivery. The research focuses on the…
Descriptors: Feedback (Response), Artificial Intelligence, Accounting, Undergraduate Students
Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
Xiaoning Sun; Matthew E. Brock – Career Development and Transition for Exceptional Individuals, 2025
Video-based instruction (VBI) is an effective means to teach employment skills to young adults with intellectual and developmental disabilities (IDD). Within the category of VBI, video prompting (VP) is well-suited to teach multistep routines, and video modeling (VM) is better suited for social interactions. In this multiple probe design, three…
Descriptors: Video Technology, Job Skills, Job Training, Young Adults
Adula Bekele Hunde; Melaku Takele Abate; Abbi Lemma Wedajo – SAGE Open, 2025
Transformative assessment is a strategic approach to assessment that helps teachers use assessment not only for accountability, but also to promote meaningful learning. It enhances instruction and shifts the assessment orientation from summative to formative and summative. This study examined the impact of the Lesson Study for Transformative…
Descriptors: Teacher Improvement, Teacher Collaboration, Student Evaluation, Faculty Development
Qiguang Qiu – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in moral education. Traditional moral education faces many challenges, but VR technology, with its immersive, interactive, and imaginative characteristics, constructs an immersive moral education environment. Through quasi-experimental research, it was found that the…
Descriptors: Computer Simulation, Moral Values, Ethical Instruction, Values Education
Kabir Bhalla; Brenna N. Hay; Zachary Morse; Eden Fussner-Dupas; Marcia L. Graves – Journal of Microbiology & Biology Education, 2025
A growing number of Canadian universities are implementing teaching assistant (TA) training programs designed to support graduate student teaching. At the University of British Columbia (UBC), the Life Sciences Institute (LSI) hosts one of several provost-funded, discipline-specific TA training programs on campus. At its core, the LSI TA Training…
Descriptors: Teaching Assistants, Biological Sciences, Teacher Education, Foreign Countries
Fakieh Alrabai – Language Teaching Research, 2025
This study attempts to empirically examine the predictive power of learner anxiety and motivation and their causality in explaining proficiency in English as a foreign language (EFL) and other interrelated affective variables, including attitudes, self-confidence, and grit via a treatment-based causal model. To achieve this, the study carried out…
Descriptors: Anxiety, Student Motivation, English (Second Language), Second Language Learning
Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Stephanie D. Smith; Freddie A. Pastrana Rivera; Emily R. DeFouw; Fayth Walbridge; Tiffany Harris; Zachary C. Wilde; Mairin Cotter; Brian Reichow – Prevention Science, 2025
The Good Behavior Game (GBG) is a team-based classroom management intervention developed to mitigate disruptive behaviors and promote prosocial behaviors of school-aged children. While the short-term benefits of the GBG are well documented in meta-analyses and systematic reviews, it is less clear for what long-term outcomes the GBG may reduce…
Descriptors: Teamwork, Classroom Techniques, Student Behavior, Behavior Modification
Lisa D. Mitchem; Rachel L. Rupnow; Collin P. Jaeger; Marissa N. Pezdek; Brenda K. Anak Ganeng; Karen E. Samonds; Heather E. Bergan-Roller – CBE - Life Sciences Education, 2025
Student evaluations of teaching (SET) have repeatedly been shown to be biased against women instructors. Although few have been able to mitigate these biases, one team reported success in two courses by adding a short AntiBias statement to the beginning of SETs. We conducted a conceptual replication of that study to investigate the effectiveness…
Descriptors: Student Evaluation of Teacher Performance, Gender Bias, Women Faculty, Position Papers
Jennifer Fehrenbacher – Journal of Educational Research and Practice, 2025
I implemented a cultural awareness project (CAP) to enhance dental hygiene students' understanding of diverse cultural needs and beliefs related to oral health. This 2-year quality assurance project aimed to assess student perceptions of the CAP. Two cohorts of 23 junior students each participated. I collected data via post-project surveys adapted…
Descriptors: Student Projects, Active Learning, Cultural Awareness, Allied Health Personnel
Ashley C. Yaugher; Christina C. Pay; Jenna Hawks; Cristian L. Meier – Journal of School Nursing, 2025
There are effective prevention strategies to combat increasing rates of youth e-cigarette use. This study assessed the outcomes of an e-cigarette prevention program with teachers and parents/guardians across a three-county rural area. Researchers assessed teachers' and parent/guardians' increased knowledge and confidence in implementing vape…
Descriptors: Smoking, Prevention, Rural Areas, Knowledge Level
Yasir Ahmed Ali; Muhammad Mooneeb Ali; Issa Saad AlQurashi; Muhammad Imran; Ubaid Ullah Ubaid – International Journal of Game-Based Learning, 2025
Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the…
Descriptors: Foreign Countries, Game Based Learning, English (Second Language), Second Language Instruction
Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
Sameer Aowad Kassab Shdaifat – Educational Process: International Journal, 2025
Background/purpose: The vocational education course in the basic school stage is an important course. Thus, this study aimed to identify the impact of vocational education (VE) classes on students' attitudes towards vocational and technical learning paths in Jordanian public schools from the perspective of the VE teachers in those schools.…
Descriptors: Foreign Countries, Career and Technical Education, Public Schools, Program Effectiveness

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