NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 676 to 690 of 734 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Peer reviewed Peer reviewed
Direct linkDirect link
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
Duffy, Thomas; And Others – 1996
A 1-year study determined what students were doing as they engaged in the Chelsea Bank computer software simulation activities. The major goal of the analysis was to build a knowledge base for the development of assessments that would guide instruction and focus teachers and students (in middle-level and high school classrooms) as they used the…
Descriptors: Basic Skills, Classroom Research, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Vogel, Jennifer; Bowers, Clint; Meehan, Cricket; Hoeft, Raegan; Bradley, Kristy – Deafness and Education International, 2004
A program evaluation was completed for a Virtual Reality (VR) pilot project intended to aid deaf children in learning various life skills which they may be at risk of not adequately learning. Such skills include crossing the street safely, exiting a building during a fire drill, and avoiding situations in which strangers may harm them. The VR was…
Descriptors: Daily Living Skills, Program Evaluation, Computer Simulation, Pilot Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Glang, Ann; Noell, John; Ary, Dennis; Swartz, Lynne – American Journal of Health Behavior, 2005
Objectives: To evaluate an interactive multimedia (IMM) program that teaches young children safe pedestrian skills. Methods: The program uses IMM (animation and video) to teach children critical skills for crossing streets safely. A computer-delivered video assessment and a real-life street simulation were used to measure the effectiveness of the…
Descriptors: Traffic Safety, Pedestrian Traffic, Physical Mobility, Multimedia Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
Peer reviewed Peer reviewed
Direct linkDirect link
Baker, Hope; Brawley, Dorothy; Campbell, Jane; Capozzoli, Ernest; Malgeri, Linda; Roberts, Gary – Journal of College Teaching & Learning, 2007
For most academic institutions, selecting and/or designing a Program Assessment methodology for Assurance of Learning is a challenging task. This paper describes the steps taken to establish goals, values and criteria driving this process for a College of Business. In this case analysis, we document the options we explored in finding the right…
Descriptors: Business Administration Education, Outcomes of Education, Goal Orientation, Organizational Culture
Peer reviewed Peer reviewed
Direct linkDirect link
Coles, Claire D.; Strickland, Dorothy C.; Padgett, Lynne; Bellmoff, Lynnae – Research in Developmental Disabilities: A Multidisciplinary Journal, 2007
Unintentional injuries are a leading cause of death and disability for children. Those with developmental disabilities, including children affected by prenatal alcohol exposure, are at highest risk for injuries. Although teaching safety skills is recommended to prevent injury, cognitive limitations and behavioral problems characteristic of…
Descriptors: Safety Education, Learning Problems, Developmental Disabilities, Fetal Alcohol Syndrome
Peer reviewed Peer reviewed
Direct linkDirect link
Gibbons, Nicola J.; Evans, Chris; Payne, Annette; Shah, Kavita; Griffin, Darren K. – Cell Biology Education, 2004
Laboratory classes are commonplace and essential in biology departments but can sometimes be cumbersome, unreliable, and a drain on time and resources. As university intakes increase, pressure on budgets and staff time can often lead to reduction in practical class provision. Frequently, the ability to use laboratory equipment, mix solutions, and…
Descriptors: Computer Assisted Instruction, Laboratory Equipment, Program Effectiveness, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Samantha J. Streicher; Kate West; Duncan M. Fraser; Jennifer M. Case; Cedric Linder – Chemical Engineering Education, 2005
The emphasis of most simulations in chemical engineering education seems to be on teaching students how to use simulations to solve typical engineering problems. The authors have found little evidence of simulations being explicitly used to develop conceptual understanding, and therefore sought to investigate their potential use in this regard. In…
Descriptors: Chemical Engineering, College Students, Program Effectiveness, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
DeKanter, Nick – TechTrends: Linking Research & Practice to Improve Learning, 2005
The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. The social nature of people, the increasing capabilities of technology and the…
Descriptors: Computer Simulation, Computer Uses in Education, Artificial Intelligence, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Garner, Lesley C.; Gallo, Michael A. – Journal of College Science Teaching, 2005
This study examined the effect of physical and virtual field trips on undergraduate, nonscience majors. No significant differences were seen in achievement, attitudes, learning styles, interactions between field trip and learning styles, or students' ability to answer questions at different levels. Results imply that both field trips promote…
Descriptors: Field Trips, Virtual Classrooms, Computer Simulation, Undergraduate Students
Browning, Philip – 1985
The first goal of this research project was to demonstrate the use of computer assisted video instruction (CAVI) for teaching mildly handicapped students school to community transition skills. Two CAVI learning modules were developed on asking for help and budgeting. The first includes eight lessons focusing on questions of why, when, who, what,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Education Work Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Hutcherson, Karen; Langone, John; Ayres, Kevin; Clees, Tom – Journal of Special Education Technology, 2004
One principle of applied research is to design intervention programs targeted to teach useful skills to the participants (Baer, Wolf, & Risley, 1968), while structuring the program to promote generalization of the skills to the natural environment (Stokes & Baer, 1977). Proficiency in community skills (e.g., community navigation and…
Descriptors: Stimuli, Intervention, Computer Assisted Instruction, Generalization
Peer reviewed Peer reviewed
Direct linkDirect link
Stewart, Alice C.; Black, Sylvia Sloan; Smith-Gratto, Karen; Williams, Jacqueline A. – International Journal of Learning and Change, 2007
Leadership is often described as something that is learned from experience. However, experiences do not often occur within a controlled environment where learning and its impact can be evaluated. In this paper, we investigate the efficacy of two types of learning experiences. University students received leadership training of equal length through…
Descriptors: Computer Simulation, Leadership Training, Program Effectiveness, Program Evaluation
Pages: 1  |  ...  |  39  |  40  |  41  |  42  |  43  |  44  |  45  |  46  |  47  |  48  |  49