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Chan, Jeffrey Michael; Lambdin, Lindsay; Graham, Kimberly; Fragale, Christina; Davis, Tonya – Journal of Behavioral Education, 2014
Individuals with developmental disabilities have limited opportunities to participate in leisure activities, frequently due to lack of skills. The purpose of the current study was to teach three adults diagnosed with mild intellectual disability to use an iPad in the context of playing the video game Angry Birds. We used an adapted multiple…
Descriptors: Developmental Disabilities, Leisure Time, Recreational Activities, Adults
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Wagner, Daniel A.; Castillo, Nathan M.; Murphy, Katie M.; Crofton, Molly; Zahra, Fatima Tuz – Prospects: Quarterly Review of Comparative Education, 2014
In recent years, the advent of low-cost digital and mobile devices has led to a strong expansion of social interventions, including those that try to improve student learning and literacy outcomes. Many of these are focused on improving reading in low-income countries, and particularly among the most disadvantaged. Some of these early efforts have…
Descriptors: Intervention, Literacy, Handheld Devices, Educational Strategies
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Kucirkova, Natalia; Messer, David; Critten, Val; Harwood, Jane – Communication Disorders Quarterly, 2014
The two case studies reported in this clinical exchange describe the way in which iPads can foster children's motivation to engage in communication and literacy-related activities such as story-sharing and story-creation. A detailed description of a particular iPad app (Our Story) is provided, along with observations of the implementation of this…
Descriptors: Foreign Countries, Handheld Devices, Story Telling, Special Schools
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Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. – School Psychology Review, 2016
The current study investigated the effectiveness of the Quiet Classroom Game, an interdependent group contingency using an iPad loaded with a decibel meter app, for increasing academically engaged behavior. Three first-grade classrooms in the southeastern United States, identified as displaying high levels of noise and disruptive behavior, were…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Technology Uses in Education
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Fletcher-Watson, Sue; Petrou, Alexandra; Scott-Barrett, Juliet; Dicks, Pamela; Graham, Catherine; O'Hare, Anne; Pain, Helen; McConachie, Helen – Autism: The International Journal of Research and Practice, 2016
This study evaluated a technology-based early intervention for social communication skills in pre-schoolers in a randomised controlled trial. Participants were 54 children aged under 6 years with a diagnosis of autism, assigned to either intervention or control conditions. The app engaged children, who played consistently, regardless of…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Handheld Devices
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Roy, Anupama; Sharples, Mike – International Journal of Mobile and Blended Learning, 2015
This paper describes an investigatory project to pilot an SMS based game to enhance the training of peer educators of MSM (Males having Sex with Males) groups in India. The objective of this research was to increase the efficacy of the MSM peer educators by bridging the gap between the training needs and their real life experiences. An SMS based…
Descriptors: Foreign Countries, Pilot Projects, Peer Teaching, Educational Games
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Zlotnikova, Irina; van der Weide, Theo – International Journal of Education and Development using Information and Communication Technology, 2015
The paper describes an approach to the sustainable introduction of IT in developing countries based on international collaboration between students taking the form of a knowledge bridge. The authors consider the challenges for introducing information technologies in developing countries; one of these is lack of reading materials ultimately leading…
Descriptors: Outreach Programs, Information Technology, Developing Nations, International Cooperation
Lucas, Kristin Goodwin – ProQuest LLC, 2015
Early reading literacy is foundational to all other academic learning. It is imperative that elementary students with and without disabilities be provided with evidence-based reading instruction. Elementary students with developmental disabilities (DD) and complex communication needs (CCN) benefit from evidence-based reading instruction that…
Descriptors: Handheld Devices, Early Reading, Intervention, Elementary School Students
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Colla J. MacDonald; Hugh Kellam; Catherine Peirce – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to describe the process of developing the early brain and biological development and addictions podcast series for first and second year medical students. This paper also presents the findings from an evaluation of the introductory podcast in this series of 13 podcasts. Design/methodology/approach: Three focus…
Descriptors: Addictive Behavior, Medical Students, Medical Education, Student Attitudes
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AlSugair, Balsam; Hopkins, Gail; FitzGerald, Elizabeth; Brailsford, Tim – International Journal of Mobile and Blended Learning, 2014
This paper describes the design and initial testing of AnswerPro, a mobile academic peer support system for school pupils aged 11-16 years. AnswerPro is a mobile optimised web application that enables pupils to seek support with school work from knowledgeable peers on various subjects. This paper presents research findings from the project, and in…
Descriptors: Telecommunications, Technology Uses in Education, Peer Influence, Adolescents
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Douglas, Karen H.; Ayres, Kevin M.; Langone, John – Education and Training in Autism and Developmental Disabilities, 2015
Four students with moderate intellectual disabilities used electronic lists delivered on an iPhone to assist them in skills related to community-based grocery shopping. An alternating treatments design was used to assist in comparing the effectiveness and efficiency of three different types of lists (Text Only, Audio + Text, and Picture + Text).…
Descriptors: High School Students, Moderate Intellectual Disability, Self Management, Handheld Devices
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Piper, Benjamin; Jepkemei, Evelyn; Kwayumba, Dunston; Kibukho, Kennedy – FIRE: Forum for International Research in Education, 2015
Kenya is investing in information and communication technology (ICT) to improve children's learning outcomes. However, the literature on ICT is pessimistic about the ability of ICT alone to improve outcomes, and few ICT programs have created the instructional change necessary to increase learning. The Primary Math and Reading (PRIMR) Initiative…
Descriptors: Foreign Countries, Educational Policy, Educational Practices, Student Improvement
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Chang, Yao-Jen; Chen, Shu-Fang; Lu, Zhi-Zhan – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
This study assessed the possibility of training two individuals with cognitive impairments using a system that reduced breaks in performance. This study was carried out according to an ABAB sequence in which A represented the baseline and B represented intervention phases. Data showed that the two participants significantly increased their target…
Descriptors: Supported Employment, Young Adults, Intervention, Job Performance
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Özen, Arzu – Educational Sciences: Theory and Practice, 2015
In this study, the effectiveness of a sibling training package offered for teaching social interaction skills that are used by typically developing children while playing iPad game activities with their siblings who have autism spectrum disorders (ASD) is investigated. Three children with ASD and their typically developing siblings participated in…
Descriptors: Siblings, Autism, Pervasive Developmental Disorders, Program Effectiveness
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Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills
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