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Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
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Orhani, Senad; Saramati, Emir; Drini, Lulzim – European Journal of Educational Management, 2023
In recent years, our schools have faced the necessity of creating a new school administration system, which would provide a good basis for electronic management. In this article, we will show how an electronic school management system works, and we will track the teachers' opinions from our school regarding the use of the electronic school…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, School Administration
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Yeni Erita; Yalvema Miaz; Jupriani Jupriani; Silvi Hevria; Rosmadi Fauzi – Open Education Studies, 2024
Artificial intelligence (AI) and virtual reality (VR) are interconnected, integrated technologies that help to visualize AI systems and increase the fidelity and interactivity of VR in the educational field. Using VR and AI technology, teachers can promote thinking and knowledge in learning. This research aims to analyze and highlight several…
Descriptors: Computer Simulation, Artificial Intelligence, 21st Century Skills, Elementary School Students
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Abdullah Alenezi; Abdulhameed Alenezi – Journal of Teaching and Learning, 2025
Within the context of Saudi Arabia's digital transformation strategy, "Vision 2030", the issue of artificial intelligence (AI) adoption in higher education is gaining momentum, changing the form of the formative assessment procedure and its perception. Given the scope of interests in the functions of Arabic Natural Language Processing…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Higher Education
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Yu-Ju Lan; Scott Grant; Hui-Chin Yeh – Educational Technology & Society, 2025
This study investigated the use of virtual chatbots in a 3D multi-user virtual environment (3D MUVE) to enhance the communication skills of Chinese as a foreign language (CFL) learners. Several virtual chat agents, developed using pattern matching techniques and embedded in Second Life, created a blended learning environment in which CFL learners…
Descriptors: Artificial Intelligence, Communication Skills, Educational Technology, Technology Uses in Education
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Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Humairah Fauziah; Dian Rahma Santoso; Utami Widiati – MEXTESOL Journal, 2025
This study reports about the vlog (video blog) integration as a learning media in three different cohorts of Indonesian EFL speaking classrooms. Those cohorts were college students enrolled in the Speaking III class available in the third semester. This class required students to be able to demonstrate speaking skills. There were 29 participants…
Descriptors: Foreign Countries, Video Technology, Electronic Publishing, Web Sites
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Sanseom Han; Kyoryoung Kim – Asia-Pacific Education Researcher, 2025
This study investigates changes in teachers' digital competence and explores their experiences during a teacher education program. The study used a mixed-method approach, combining quantitative assessments of digital competence with qualitative insights from interviews and reflective journals. The program significantly improved teachers' digital…
Descriptors: Program Effectiveness, Digital Literacy, Teacher Competencies, Early Childhood Teachers
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Qiguang Qiu – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in moral education. Traditional moral education faces many challenges, but VR technology, with its immersive, interactive, and imaginative characteristics, constructs an immersive moral education environment. Through quasi-experimental research, it was found that the…
Descriptors: Computer Simulation, Moral Values, Ethical Instruction, Values Education
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Mingyu Feng; Natalie Brezack; Chunwei Huang; Kelly Collins – British Journal of Educational Technology, 2025
In this study, we examined the long-term effects of ASSISTments, an educational technology platform that enables formative assessment. The intervention was implemented in schools in one U.S. state for 12-13-year-old students (7th grade). Students' math achievement was measured at the end of the following school year (8th grade, ages 13-14 years),…
Descriptors: Educational Technology, Technology Uses in Education, Formative Evaluation, Grade 7
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Bhardwaj, Aashish; Gupta, Anu – International Journal of Educational Reform, 2023
Videos have come-up as self-learning tool in all forms of engineering education, including the formal, informal, and nonformal education. The article presents the different perspectives of using videos in teaching engineering courses. Most popular video lecture series have been discussed with their specific applications and popularity concerns.…
Descriptors: Engineering Education, Video Technology, Teaching Methods, Lecture Method
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Weipeng Yang; Chan Wang; Alfredo Bautista – British Journal of Educational Technology, 2024
A lack of evidence bridging the chasm between professional learning practices and commonly used, publicly available resources such as YouTube videos, remains a long-term challenge in both research and practice. The study introduced a YouTube video club for female early childhood teachers in Hong Kong (N = 29) to view, analyse and discuss STEM…
Descriptors: Social Media, Video Technology, Clubs, Females
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Stuart McNaughton; Naomi Alexandra Rosedale; Tong Zhu; Lin Sophie Teng; Rebecca Jesson; Jacinta Oldehaver; Rashina Hoda; Rachel Williamson – E-Learning and Digital Media, 2024
It is assumed that digital tools with ubiquitous classroom use have affordances for student agency and a range of social skills. However, few studies have explored the generalised impact of everyday digital classrooms on self-regulation and empathy, perspective taking and prosocial skills. Ten and 11 year old students' (n = 115) ratings of…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Self Management
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