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Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
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Mon, Chit Su; Yap, Kian Meng; Ahmad, Azlina – Electronic Journal of e-Learning, 2021
Educational entertainment or edutainment is a popular approach to allow learners experience a fun learning environment while acquiring knowledge. Currently, this approach is widely used and has promising benefits, whereby not only it provides a fun learning environment but also cause learners to hardly notice the learning process. However, as…
Descriptors: Visual Impairments, Blindness, Students with Disabilities, Educational Technology
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Mbongo, Emilia N.; Hako, Anna N.; Munangatire, Takaedza – European Journal of Educational Sciences, 2021
This paper presents the benefits and challenges of online teaching during the COVID-19 pandemic experienced by educators at the Rundu Campus of the University of Namibia. Researchers used a structured interview guide to collect data from 14 conveniently selected lecturers from a population of 65. Findings of the study indicate that the benefits of…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education
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Oliveira, Eduardo; de Barba, Paula; Corrin, Linda – Australasian Journal of Educational Technology, 2021
Smart learning environments (SLE) provide students with opportunities to interact with learning resources and activities in ways that are customised to their particular learning goals and approaches. A challenge in developing SLEs is providing resources and tasks within a single system that can seamlessly tailor learning experience in terms of…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Undergraduate Students
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Ashri, Dhananjay; Sahoo, Bibhu P. – Journal of Educational Technology Systems, 2021
Coronavirus disease 19 (COVID-19) pandemic has shaken the higher education sector. Indian academic institutes are well acquainted with the traditional closed book examination; however, the pandemic has forced the institutes to resort to new methods to evaluate the students. Many academic units in India did not take the examination in the light of…
Descriptors: Foreign Countries, COVID-19, Pandemics, Higher Education
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King, Hunter C.; Bloomfield, Bradley; Fischer, Aaron. J.; Dart, Evan; Radley, Keith – Journal of Educational and Psychological Consultation, 2021
School playgrounds offer ample opportunity to observe the unstructured free-play of school-aged children; however, obtaining valid observations can be difficult to accomplish. Recent technological advances in commercially available aerial drones have the potential to contribute to behavior observation work conducted on playground settings. This…
Descriptors: Observation, Playgrounds, Student Behavior, Video Technology
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Lantrip, Jennifer; Ray, Jacquelyn – Community College Journal of Research and Practice, 2021
Open Educational Resources (OER) are vital in transforming the student learning experience, whether it is through a social justice lens that seeks to remedy inequities by reducing student cost burden and supporting access to materials or, increasingly, the pedagogical changes faculty are making that enhance student learning. Community college…
Descriptors: Teacher Attitudes, Open Educational Resources, Community Colleges, College Faculty
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Södervik, Ilona; Katajavuori, Nina; Kapp, Karmen; Laurén, Patrick; Aejmelaeus, Monica; Sivén, Mia – Education Sciences, 2021
The learning of laboratory skills is essential in science education, but students often get too little individual guidance in this area. Augmented reality (AR) technologies are a promising tool to tackle this challenge and promote students' high-level learning and performance in science laboratories. Thus, the purpose of this study was (1) to…
Descriptors: Educational Technology, Technology Uses in Education, Hands on Science, Telecommunications
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Oliveira, David; Pedro, Luís; Santos, Carlos – Education Sciences, 2021
The proliferation of mobile devices and mobile applications has changed the way people communicate, work, and study, namely in higher education contexts. However, users have very different application usage habits from each other, and the data collecting instruments that typically support the studies usually rely on the perception that users…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Eker, Tugba Çaglak – Educational Research and Reviews, 2021
As a result of the impact of the COVID 19 epidemic, the use of alternative mass media has become mandatory in the field of education, as in many areas, and this has led to the search for a new approach to education. In this context, communication problems may occur during rhythm practice in distance piano lessons that are conducted synchronously.…
Descriptors: COVID-19, Pandemics, Distance Education, Music Education
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Ismailova, Rita; Medeni, Tunç D.; Medeni, I. Tolga; Muhametjanova, Gulshat; Soylu, Demet – International Journal of Virtual and Personal Learning Environments, 2021
In the current work, systems based on mini/micro PCs that can support the corporate learning management practices have been evaluated. As a learning management system, the Moodle platform was chosen. The evaluation was based on the end users' experience. For measurement, carried out in three dimensions, a questionnaire was distributed among…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Integrated Learning Systems
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Bahcali, Turgut; Ozen, Arzu – Education and Training in Autism and Developmental Disabilities, 2019
This study's aim was to investigate the effectiveness of video modeling presented with tablet PC on teaching job interview skills to individuals who have developmental disabilities. Participants of the study were two men and a woman whose ages were 21-24 and whose diagnosis was developmental disability. The research was carried out with multiple…
Descriptors: Video Technology, Modeling (Psychology), Handheld Devices, Educational Technology
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Jones, Jason P.; McConnell, David A.; Wiggen, Jennifer L.; Bedward, John – Journal of Geoscience Education, 2019
Incorporating active learning strategies into introductory STEM courses has been shown to improve student outcomes, however, these activities take class time to execute. The question of how to implement these effective strategies without sacrificing a significant volume of content coverage has led to the development of a "flipped" model…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Teaching Methods
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Lin, Yen-Nan; Hsia, Lu-Ho – Educational Technology & Society, 2019
Billiards is a sport that not only requires numerous skills, but also emphasizes the strategies of planning the path of the contact and shot. Traditional billiards training mainly focuses on skills practicing, while the strategies for facing different kinds of challenges in billiards competitions are usually ignored. Therefore, referring to social…
Descriptors: Games, Training, Skill Development, Telecommunications
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Jong, Morris Siu-yung; Chen, Gaowei; Tam, Vincent; Chai, Ching Sing – Interactive Learning Environments, 2019
FIBER (Flipped Issue-Based Enquiry Ride) is a teacher-facilitated interactive pedagogic framework that the authors propose to integrate flipped learning into social humanities education. This paper reports a quasi-experimental study (with mixed methods) which examined the pedagogic effectiveness of FIBER in the authentic setting of formal…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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