NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 931 to 945 of 7,648 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Daniel Schöld; Rickard Östergren; Anna Levén; Martin Hassler-Hallstedt; Ulf Träff – Scandinavian Journal of Educational Research, 2024
The purpose of the study was to evaluate whether students with intellectual disabilities (ID) can improve their arithmetic skills by participating in an arithmetic intervention programme, theoretically founded on explicit instruction (EI) and administered via an application developed for tablet computers. The intervention study used a randomised…
Descriptors: Handheld Devices, Intervention, Program Effectiveness, Mathematics Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Marsi Bani – Pegem Journal of Education and Instruction, 2024
This research is a type of descriptive research with a quantitative approach, with sampling using cluster sampling technique. The purpose of this research is to see the ability of prospective physics teachers in preparing TPACK-based learning tools. The results obtained on the ability of Content Knowledge (CK) were at a score of 52.66 in the…
Descriptors: Preservice Teachers, Science Teachers, Physics, Pedagogical Content Knowledge
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Petrus Ly; Marsi Bani; Vetty Hariana; Petrick Meok – Pegem Journal of Education and Instruction, 2024
This research is a product development research of Flipbook-Based E-Module. Flipbook-based E-Modules can be interpreted as module teaching materials that are displayed using electronic media. This research aims to produce Flipbook-based E-Module products that meet practical and effective criteria. This study aims to develop a flipbook-based…
Descriptors: Educational Technology, Electronic Learning, Program Development, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
A. Watson; B. M. Kennedy; J. Davidson; E. Brogt; A. Jolley – Journal of Geoscience Education, 2024
Geological skills such as interpreting outcrops are often taught during fieldwork. However, recent advancements in digital technologies and the demand for more inclusive and accessible learning has provided an opportunity to teach these skills in virtual field trips (VFT). The Iceland VFT was developed to teach students about volcanic features and…
Descriptors: Geology, Physical Geography, Field Trips, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Santiana Santiana; Margana Margana; Nur Hidayanto Pancoro Setyo Putro; Pratomo Widodo – International Journal of Language Education, 2024
This study examines students' attitudes toward the Learning Management System (hereafter LMS) CANVAS in the Virtual Learning Environment (henceforth VLE). This study used mixed methods in nature, which used a survey to collect data on the attitudes of 118 EFL students who enrolled in the Technology Enhanced Language Learning (hereafter TELL)…
Descriptors: Student Attitudes, Educational Technology, Learning Management Systems, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Sharma-Kumar, Ratika; Puljevic, Cheneal; Morphett, Kylie; Meurk, Carla; Gartner, Coral – Health Education & Behavior, 2022
There are high rates of tobacco smoking among people who experience mental illness (MI). While videos are an effective method of disseminating health-related information, there is limited research investigating the effectiveness of video-delivered education promoting smoking cessation among people living with MI. This formative study aimed to…
Descriptors: Program Effectiveness, Video Technology, Smoking, Health Promotion
Peer reviewed Peer reviewed
Direct linkDirect link
Kruger, Eryn; Pitts, Steven C.; Denenny, Danielle; DeLuca, Joseph S.; Schiffman, Jason – Journal of American College Health, 2022
Objective: Untreated mental health (MH) concerns have significant implications for college students. This study examined the efficacy of a video contact intervention targeting students' intentions to seek counseling. Participants: One-hundred and sixty-three college students (M[superscript age] = 21.05, SD = 2.20) from a Mid-Atlantic university…
Descriptors: Mental Health, College Students, Video Technology, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Vallera, Farah L. – Journal of Research on Technology in Education, 2019
This study explored utilizing augmented reality (AR) and project-based learning (PBL) strategies to increase students' understandings of sociological paradigms and the theorists' motivations behind their development. Using a posttest-only quasi-experimental control group design with experimental intervention, three groups of students' scores were…
Descriptors: Textbooks, Student Projects, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Hall, Allison B.; Trespalacios, Jesús – Journal of Digital Learning in Teacher Education, 2019
The purpose of this study was to investigate the impact of personalized professional learning in teachers' comfort level and their self-efficacy toward information and communications technology (ICT). Four hundred and eighteen teachers completed the program of study in its entirety and 247 (59%) of them completed both pre- and post-program…
Descriptors: Elementary Secondary Education, Self Efficacy, Teacher Effectiveness, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Stauter, Donna W.; Prehn, Judy; Peters, Megan; Jeffries, Lynn M.; Sylvester, Lorraine; Wang, Hongwu; Dionne, Carol – Journal of Special Education Technology, 2019
The purpose of this study was to systematically review literature on assistive technology (AT) used to develop literacy skills in students with physical disabilities. Primary databases were searched using search terms AT, disability, and literacy. Eight studies were eligible for inclusion. Six studies reported positive change to literacy…
Descriptors: Assistive Technology, Students with Disabilities, Technology Uses in Education, Physical Disabilities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Holik, Michael – Journal of Research in Technical Careers, 2019
The purpose of this study was to gather evidence from a CTE culinary arts program to determine if students perform better academically and are more engaged in the flipped classroom using digital technology, than a traditional classroom. The study included 24 participants in a postsecondary, CTE culinary arts program who were divided into two…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Kary Zarate; Veronica Kang; Daniel M. Maggin – Preventing School Failure, 2025
Many of the decisions made related to student progress and intervention selection rely on data. In their roles, paraeducators often implement academic interventions; therefore, they must be prepared to monitor students' progress accurately and reliably. This pilot randomized control trial tested the effects of a remote training package on…
Descriptors: Paraprofessional School Personnel, Training, Data Collection, Reading Fluency
Peer reviewed Peer reviewed
Direct linkDirect link
Ataharul Chowdhury; Khondokar H. Kabir; Nasir Abbas Khan; Ryan Gibson; Mike McMorris – Journal of Agricultural Education and Extension, 2025
Purpose: Extension and advisory services (EAS) are crucial for farm success and rural well-being in Canada. Like elsewhere, Ontario's EAS has transformed, embracing diverse providers and methods. While research on pluralistic EAS grows, little examines how stakeholders perceive the effectiveness of different methods. This study fills the gap,…
Descriptors: Foreign Countries, Extension Education, Rural Areas, Agricultural Occupations
Peer reviewed Peer reviewed
Direct linkDirect link
Mohsen Keshavarz; Leili Mosalanejad – International Journal of Learning Technology, 2025
Using educational games is one of the fun and effective teaching methods. The purpose of this research is to design and implement an educational gamification program in the form of blended learning models and also, evaluate it in students' learning environments and accept it from students' points of view in multi-trial groups. This research is…
Descriptors: Educational Games, Gamification, Blended Learning, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Julia Venter; Stephen A. Coetzee; Astrid Schmulian – Assessment & Evaluation in Higher Education, 2025
Providing effective feedback in large settings presents significant challenges due to time and resource constraints. Given the importance of feedback in competency-based higher education, innovative solutions are essential. This study explores the integration of artificial intelligence (AI) to enhance feedback delivery. The research focuses on the…
Descriptors: Feedback (Response), Artificial Intelligence, Accounting, Undergraduate Students
Pages: 1  |  ...  |  59  |  60  |  61  |  62  |  63  |  64  |  65  |  66  |  67  |  ...  |  510