Publication Date
| In 2026 | 1 |
| Since 2025 | 448 |
| Since 2022 (last 5 years) | 1713 |
| Since 2017 (last 10 years) | 3927 |
| Since 2007 (last 20 years) | 6791 |
Descriptor
| Program Effectiveness | 7648 |
| Educational Technology | 4715 |
| Technology Uses in Education | 2965 |
| Foreign Countries | 2915 |
| Teaching Methods | 1643 |
| Student Attitudes | 1483 |
| Video Technology | 1182 |
| Technology Integration | 935 |
| Intervention | 910 |
| Teacher Attitudes | 905 |
| Online Courses | 903 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Teachers | 104 |
| Practitioners | 77 |
| Policymakers | 59 |
| Administrators | 48 |
| Researchers | 26 |
| Media Staff | 6 |
| Counselors | 5 |
| Students | 5 |
| Parents | 4 |
| Community | 2 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 270 |
| Australia | 249 |
| United Kingdom | 164 |
| Canada | 146 |
| China | 138 |
| California | 137 |
| Taiwan | 137 |
| Texas | 128 |
| United States | 114 |
| Indonesia | 109 |
| India | 94 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 16 |
| Meets WWC Standards with or without Reservations | 28 |
| Does not meet standards | 16 |
Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
Xiaoning Sun; Matthew E. Brock – Career Development and Transition for Exceptional Individuals, 2025
Video-based instruction (VBI) is an effective means to teach employment skills to young adults with intellectual and developmental disabilities (IDD). Within the category of VBI, video prompting (VP) is well-suited to teach multistep routines, and video modeling (VM) is better suited for social interactions. In this multiple probe design, three…
Descriptors: Video Technology, Job Skills, Job Training, Young Adults
Yasir Ahmed Ali; Muhammad Mooneeb Ali; Issa Saad AlQurashi; Muhammad Imran; Ubaid Ullah Ubaid – International Journal of Game-Based Learning, 2025
Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the…
Descriptors: Foreign Countries, Game Based Learning, English (Second Language), Second Language Instruction
Mailizar Mailizar; Rahmah Johar; Mukhlis Hidayat – International Electronic Journal of Mathematics Education, 2025
This study examines the impact of an e-learning-based remedial program in senior secondary schools in Indonesia, focusing on two main research areas: program outcomes and factors influencing students' acceptance of the e-learning platform. Using a quantitative pre-experimental design, 168 secondary school students participated, with data collected…
Descriptors: Foreign Countries, Mathematics Instruction, Remedial Mathematics, Secondary School Students
Nguyen Huu Hoang – Australasian Journal of Educational Technology, 2025
This study investigated the effectiveness of artificial intelligence- (AI) powered speaking practice tools in improving English proficiency and engagement among Vietnamese university students using a 16-week quasi-experimental design with 240 participants across four diverse higher education institutions. Multi-level modelling revealed…
Descriptors: Artificial Intelligence, Technology Uses in Education, English (Second Language), Second Language Instruction
Ramesh Dhungana – Physical Review Physics Education Research, 2025
The rapid shift to remote instruction during the COVID-19 pandemic required widespread adoption of synchronous virtual modalities such as Zoom in higher education. This study directly compares student conceptual learning outcomes in two parallel sections of an introductory physics course--one taught face-to-face (F2F) and the other synchronously…
Descriptors: Technology Uses in Education, In Person Learning, Electronic Learning, College Students
Guo-lin Wang; Goodarz Shakibaei; Fidel Çakmak – British Educational Research Journal, 2025
Language learning practices have transformed significantly due to the advent of digital technologies like artificial intelligence (AI) tools and gamified mobile applications. This study explored the effects of gamified mobile language learning (GMLL) and AI-assisted language learning (AIALL) on academic integrity, creative trait motivation and…
Descriptors: Gamification, Second Language Learning, English (Second Language), Males
Maedot A. Haymete; Daniel Contaifer; Ryan Evans; Helena Carvalho – Advances in Physiology Education, 2025
The complex processes of electrolyte transport across the nephron often pose learning challenges for medical students. Manipulatives are a means of providing an interactive learning experience that increases understanding and content retention. In this study, we updated our previous in-person, paper-based nephron manipulative into a digital,…
Descriptors: Physiology, Pharmacology, Experiential Learning, Medical Students
Tristan Banks; Mallory Bejster; Kathryn Ramirez-Mercado; Justine Britten; Thalia Chicojay; Esther Bier; Tarrah DeClemente; Heide Cygan – Journal of School Nursing, 2025
Despite declines in teen pregnancy, pregnant teens remain at risk for poor health and educational outcomes due to a lack of care coordination and access to resources. The purpose of this project was to develop and launch a care coordination toolkit to provide resources to pregnant and parenting youth (PPY) at a large urban school district. School…
Descriptors: Pregnancy, Early Parenthood, Adolescents, Resources
Souheyla, Benmansour – Arab World English Journal, 2021
During the COVID-19 pandemic, when classroom instructions are interrupted, teachers and students approach digitalization and become familiar with web conferencing. The present research aims to examine Algerian EFL students' motivation about the use of Zoom, as an asynchronous learning approach, to help 'bridge the gaps', and cope with the changes…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Alqabbani, Samiah; Almuwais, Afrah; Benajiba, Nada; Almoayad, Fatmah – E-Learning and Digital Media, 2021
This is a cross-sectional study that was conducted to explore readiness with regard to the sudden shift towards emergency remote teaching and its correlation with perceived effectiveness, satisfaction, anxiety and attitudes among instructors in Princess Nourah bint Abdulrahman University (PNU) in response to the COVID-19 pandemic lockdown. Data…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Tzovla, Eirini; Kedraka, Katerina; Karalis, Thanassis; Kougiourouki, Marina; Lavidas, Konstantinos – Contemporary Educational Technology, 2021
Teachers' Professional Development Massive Open Online Courses (TPD-MOOCs) are a new form of MOOCs and have influenced an intense research interest. This study reports on the design and implementation of a TPD-MOOC which utilizes digital educational content and Open Educational Recourses (OER) and supports in-service elementary school teachers to…
Descriptors: Program Effectiveness, Faculty Development, Online Courses, Program Development
Mourlam, Daniel James; Chesnut, Steven Randall; Bleecker, Heather – Australasian Journal of Educational Technology, 2021
Preparing preservice teachers to teach effectively with digital technologies and media (DTM) is at the heart of initial teacher preparation as digital access continues to increase throughout society. The development of preservice teacher technological pedagogical content knowledge (TPACK) is important in order to create DTM-rich instruction. This…
Descriptors: Preservice Teachers, Preservice Teacher Education, Undergraduate Students, Elementary Secondary Education
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Kartika, Elda Frediana Rety; Susanti VH, Elfi; Indriyanti, Nurma Yunita – Journal of Technology and Science Education, 2021
STEAM (Science, Technology, Engineering, Art, Mathematics) learning is design to promote student's interest in learning chemistry. Integration STEAM into chemistry learning is often seen as a challenge, such as not familiar and lack of knowledge on STEAM in chemistry. Coping, for this reason, a web-based STEAM online platform was designed. This…
Descriptors: STEM Education, Art Education, Chemistry, Web Based Instruction

Peer reviewed
Direct link
