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Bárbara Mariana Gutiérrez-Pérez; María Teresa Silva-Fernández; Sara Serrate González – Educational Media International, 2024
The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called "Natur-Kingdom," developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end…
Descriptors: Video Games, Educational Technology, Learner Engagement, Children
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Faiqa Asim – Journal of Education and Educational Development, 2024
Teachers' training programs are widely recognized as essential for professional development and growth. This study aimed to explore how these programs affect teachers' ability to implement the curriculum effectively. A key focus was observing teachers' attitudes toward curriculum implementation following their training. The study assesses the…
Descriptors: Teacher Education Programs, Teacher Education Curriculum, Curriculum Implementation, Curriculum Development
Jonathan Spike – ProQuest LLC, 2024
As more and more students seek out online educational opportunities, emerging technology and platforms must provide the most effective experience for learners to expand their knowledge and skill sets. The research study aimed to investigate social presence, collaboration, and design opportunities in head-mounted, virtual reality as compared to the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Interpersonal Relationship
Jennifer A. McGregor – ProQuest LLC, 2024
Professional development (PD) is crucial for enhancing teachers' pedagogical skills and impacting student learning outcomes. Despite its importance, current PD approaches often fail to achieve desired changes in instructional practices. This educational design research (EDR) project advocated developing purposeful design principles for online PD…
Descriptors: Faculty Development, Teacher Competencies, Teaching Skills, Design
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Benjamin K. Master; Elaine Lin Wang; Brian Phillips – RAND Corporation, 2025
This report presents summative findings from RAND's six-year evaluation of the BHP Foundation's Education Equity program. The evaluation is based on a review of funded partner organizations' internal program progress reports, performance indicators, and independent project evaluation reports; interviews with representatives from partner…
Descriptors: Summative Evaluation, Program Evaluation, Equal Education, Program Effectiveness
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Rachel Berger; Juan Carlos Rodriguez Rivera – Studies in Art Education: A Journal of Issues and Research in Art Education, 2025
The Association of Independent Colleges of Art and Design (AICAD) is a consortium of 37 art and design schools in the United States and Canada. In 2015, AICAD established a postgraduate teaching fellowship to increase the racial and ethnic diversity of AICAD faculty. The fellowship has successfully created an onramp into art and design academia…
Descriptors: Fellowships, Diversity (Faculty), College Faculty, Art Education
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Liesel M. Arden; Catherine H. Arden – Australian Journal of Adult Learning, 2025
"Everyday Muse" is an online professional learning community for artists and creative entrepreneurs working in the Creative Industries, specifically targeted at people working in the visual arts, creative writing, film and media. Underpinned by a holistic approach to creative and business development, the program focuses on supporting…
Descriptors: Communities of Practice, Professional Development, Computer Mediated Communication, Social Networks
Robert Lerman; Zach Boren; Nicholas Wyman; Deborah Williamson – Urban Institute, 2025
Despite growing interest in apprenticeship, many employers remain unsure how to get started--especially when it comes to hiring younger workers. This brief examines how the Urban Institute and the Institute for Workplace Skills and Innovation America supported employers in designing and launching youth apprenticeship programs, drawing on five…
Descriptors: Apprenticeships, Employers, School Business Relationship, Job Training
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Faulconer, Emily – American Journal of Distance Education, 2021
With an increasing number of courses taught asynchronously online, it is important to explore how to implement high-impact practices in this modality. Service-learning--a high impact practice--is a course-based, credit-bearing type of experiential learning. It is important to understand instructional strategies and course design for…
Descriptors: Service Learning, Distance Education, Online Courses, Undergraduate Students
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Sheffield, Jenna Pack; Moore, Devon – To Improve the Academy, 2023
In this article, the authors share the challenges we faced as we launched a center for teaching and learning during the COVID-19 pandemic, and we describe how we used design thinking as a strategy for working through these challenges. The article presents an overview of the design thinking process, a case study of our application of the process,…
Descriptors: Education Service Centers, COVID-19, Pandemics, Design
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Wang, Yi-Hsuan – Journal of Educational Computing Research, 2023
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials to enhance learning for learners of different age groups. Two sets of game-based music learning materials were designed. The version with full game characteristics was developed with a narrative story, diverse game behaviors, and…
Descriptors: Gamification, Game Based Learning, Music Education, Program Effectiveness
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What Works Clearinghouse, 2023
Teachers can use a variety of classroom management practices to help foster a classroom environment in which all students can learn. "Good Behavior Game" is a specific classroom management strategy that aims to improve social skills, minimize disruptive behaviors, and create a positive learning environment. Teachers place students into…
Descriptors: Classroom Techniques, Positive Behavior Supports, Intervention, Program Evaluation
Michelle Ramzan – ProQuest LLC, 2023
The objective of this dissertation was to explore how the principles of culturally sustaining pedagogy (CSP) can inform the design of a junior high school curriculum to enhance science learning by providing meaningful learning experiences to all students. The transformative paradigm provided a framework used as a lens to emphasize the importance…
Descriptors: Culturally Relevant Education, Junior High School Students, Science Education, Scientific Literacy
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Lin, Wan-Ting – International Society for Technology, Education, and Science, 2021
A skills gap from theoretical knowledge to practical application is always a critical issue in Taiwan's education field. The launch of 12-year Basic Education Curriculum and the emergence of the educational innovation industry arouse the awareness of project-based competency-oriented curriculum design. Introducing design thinking into the…
Descriptors: Design, Thinking Skills, Educational Innovation, Curriculum Design
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Luca Szalay; Zoltán Tóth; Réka Borbás; István Füzesi – Journal of Turkish Science Education, 2024
This paper reports the findings of the second year of a four-year empirical research project. Its aim is to modify 'step-by-step' instructions for practical activities in a way that may enable the development of experimental design skills among junior high school learners. Each school year pupils spend six lessons doing practical activities using…
Descriptors: Junior High School Students, Grade 7, Intervention, Program Effectiveness
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