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Jiangjie Chen; Xin Sun; Wei Wei; Jue Bai – SAGE Open, 2025
In recent years, supported by digital technology, virtual reality (VR) has brought about a paradigm shift in education. Students can experience the interactivity and immersive learning offered by VR technology in virtual worlds. This study applies virtual reality as a new instructional mode in field trip courses and explores the factors…
Descriptors: Student Attitudes, Intention, Art Education, Field Trips
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Nishita Chatradhi – International Journal of Educational Management, 2025
Purpose: Facilitator self-efficacy or the confidence in one's ability to effectively guide and support a group, plays a pivotal role in determining the success of professional learning networks (PLNs). However, limited research has examined how facilitator self-efficacy influences network dynamics and valued outcomes within PLNs. Thus, the study…
Descriptors: Self Efficacy, Facilitators (Individuals), Communities of Practice, Faculty Development
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Karunakar, Martha Thindle – Teaching English with Technology, 2019
This paper investigates using TED Talks to promote English language learning and production to ESL (English as a second language) learners at the tertiary level with the proficiency level between A2 and C1 as determined by their college entry-level test. In this study, it is used with a mixed-ability group of students of an engineering college who…
Descriptors: English (Second Language), Second Language Learning, College Students, Engineering Education
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Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
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Gómez-Carrasco, Cosme-Jesús; Monteagudo-Fernández, José; Moreno-Vera, Juan-Ramón; Sainz-Gómez, Marta – Education Sciences, 2019
We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learning achieved through strategies and techniques associated with gamma and flipped-classroom. The program was run in four classroom groups (n = 210) at the University of Murcia (Spain) and the aim was to analyze the…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Technology Uses in Education
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Johnsson, Genevieve; Lincoln, Michelle; Bundy, Anita; Bulkeley, Kim – Open Learning, 2023
Training and support will be vital in developing and maintaining a skilled disability workforce in the roll-out of individualised disability funding across Australia. Technology has the potential to deliver training and support that is more accessible and cost-efficient in geographically isolated regions. The current qualitative study explored…
Descriptors: Autism Spectrum Disorders, Faculty Development, Students with Disabilities, Educational Technology
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Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
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Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
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Dood, Amber J.; Dood, John C.; Cruz-Ramírez de Arellano, Daniel; Field, Kimberly B.; Raker, Jeffrey R. – Journal of Chemical Education, 2020
Two key topics of many second-year organic chemistry courses are substitution and elimination reactions. Predicting and explaining substitution and elimination reactions tends to be a challenging task for students, as documented in the research literature. Motivated by the many documented challenges experienced by students when learning these…
Descriptors: Science Instruction, Organic Chemistry, College Science, Undergraduate Study
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Bouck, Emily C.; Park, Jiyoon; Stenzel, Kelly – Preventing School Failure, 2020
Assistive technology supports students with disabilities in a variety of ways, including serving as a means of instruction. Although virtual manipulatives can serve as an assistive technology tool, limited research examines virtual manipulatives in-and-of-themselves to support students with disabilities. This study explored app-based virtual…
Descriptors: Students with Disabilities, Assistive Technology, Manipulative Materials, Technology Uses in Education
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Li, Qing; Tay, Richard; Pustaka, Arkhadi – Journal of Educational Technology Systems, 2020
The main purpose of this research is to examine the effect of game-based learning on knowledge acquisition and retention of road rules. A secondary purpose of this study is to investigate possible gender differences related to such an approach. The third purpose is to explore the relationship between beliefs and knowledge acquisition. This…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Video Games
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Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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Ulus, Beste; Oner, Diler – Journal of Science Education and Technology, 2020
In this mixed-method study, we investigated whether the use of a web-based inquiry science environment (WISE) unit would improve the knowledge integration (KI) of middle school students with no formal school-based prior experience with inquiry instruction. A unit on heat and temperature that reflected KI principles and processes was designed and…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Inquiry
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Kurvinen, Einari; Kaila, Erkki; Laakso, Mikko-Jussi; Salakoski, Tapio – Informatics in Education, 2020
In this study we investigate the effects of long-term technology enhanced learning (TEL) in mathematics learning performance and fluency, and how technology enhanced learning can be integrated into regular curriculum. The study was conducted in five second grade classes. Two of the classes formed a treatment group and the remaining three formed a…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Mathematics Achievement
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