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Jose´ Nunes da Silva Ju´nior; Da´vila Zampieri; Antonio Jose´ Melo Leite Junior; Francisco SerraOliveira Alexandre; Jean-Yves Winum; Andrea Basso; Andre´ Jalles Monteiro; Lucas Lima da Silva – Journal of Chemical Education, 2022
A virtual Game-Based Tournament of Chemistry was developed as an alternative to the traditional problem-solving classes to aid students in reviewing and understanding organic acidity and basicity concepts. The tournament was based on a multilingual virtual board game (English, Portuguese, French, and Italian) which aimed to facilitate students'…
Descriptors: Game Based Learning, Chemistry, Organic Chemistry, Program Effectiveness
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Stenliden, Linnéa; Bodén, Ulrika; Nissen, Jörgen – Journal of Research on Technology in Education, 2019
The study explores students' production of interactive visualized stories with visual analytics (VA). The aim is to understand emerging interactions in classrooms of grades 7-9 students when visual storytelling methods are playing a part in producing social science content. The dual aspects of visual literacy, information retrievement paired with…
Descriptors: Grade 7, Grade 8, Grade 9, Story Telling
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Tanaka-Ellis, Nobue; Sekiguchi, Sachiyo – Research-publishing.net, 2019
This paper reports on the evidence learning found from a flipped, blended, ubiquitous learning Content and Language Integrated Learning (CLIL) course teaching global leadership skills using a Massive Open Online Course (MOOC) to Japanese undergraduates through English. The purposes of the current study are to see if (1) there was any evidence of…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Homework
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Hasan, Mahedi; Mondal, Nazrul Islam – Turkish Online Journal of Distance Education, 2019
Bangladesh Betar (BB), the national radio of Bangladesh has been providing extension services to the mostly uneducated Bangladeshi farming communities for the diffusion of modern farm technologies from its very beginning. This study aimed at evaluating the effectiveness of farm programs (FPs) of BB as distance education through assessing its…
Descriptors: Foreign Countries, Distance Education, Agricultural Occupations, Extension Education
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Beauchamp, Gary; Joyce-Gibbons, Andrew; Mc Naughton, James; Young, Nick; Crick, Tom – British Journal of Educational Technology, 2019
Abstract This study explores remote, non-collocated collaboration via multi-touch table (SynergyNet) and video conferencing software (Skype). Twenty-four participants (aged 10-11 years) in two locations--primary school classrooms located 300 miles apart in the UK--engaged in simultaneous collaborative activity to solve a History mystery task.…
Descriptors: Foreign Countries, Elementary Education, Videoconferencing, Educational Technology
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Quinn, Frances; Charteris, Jennifer; Adlington, Rachael; Rizk, Nadya; Fletcher, Peter; Reyes, Vicente; Parkes, Mitchell – Australian Educational Researcher, 2019
As we see a ramping-up of online teacher professional learning and development (PLD) offerings, it is becoming increasingly imperative to consider the complexity and nuances of what constitutes effective online teacher PLD, and to be able to plan and evaluate it. There is a need for PLD to be 'genuinely effective', but while descriptions of…
Descriptors: Online Courses, Faculty Development, Educational Technology, Technology Uses in Education
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Kljun, Matjaz; Krulec, Rok; Pucihar, Klen Copic; Solina, Franc – IEEE Transactions on Learning Technologies, 2019
Global corporations are characterized by a large number of employees and geographically dispersed offices. Moreover, the competitiveness in the global market requires them to invest in their human resources to be able to remain a step ahead of competition. Implementing large scale classical education in such environments is challenging and costly.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
McCallister, Alice – ProQuest LLC, 2019
Organizational demand for integrating gamification into existing electronic learning platforms has increased. The increased demand for gamification has become an issue for IS professionals when they must integrate it into electronic learning systems. This qualitative single case study explored the technical challenges information systems (IS)…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Information Systems
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Bhuyan, Jay; Wu, Fan; Thomas, Cassandra; Koong, Kai; Hur, Jung Won; Wang, Chih-hsuan – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper describes the design, implementation, and results of an NSF funded Summer Academy from 2016 to 2018, which engaged, on an annual basis, 30 to 60 rising 10th and 11th grade high school science students in an innovative, technology-enriched Project Based Learning (PBL) environment. This Academy emphasized how tech gadgets work and the…
Descriptors: Teaching Methods, Grade 10, Grade 11, High School Students
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Tang, Jingwan; Zhou, Xiaofei; Wan, Xiaoyu; Daley, Michael; Bai, Zhen – International Journal of Artificial Intelligence in Education, 2023
The advances of machine learning (ML) in scientific discovery (SD) reveal exciting opportunities to utilize it as a cross-cutting tool for inquiry-based learning in K-12 STEM classrooms. There are, however, limited efforts on providing teachers with sufficient knowledge and skills to integrate ML into teaching. Our study addresses this gap by…
Descriptors: STEM Education, Artificial Intelligence, Elementary School Teachers, Secondary School Teachers
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Denner, Jill; Torres, David – Journal of Latinos and Education, 2023
Mentoring is widely cited as a strategy to increase the representation of Latinx in technology, but the role of informal relationships with adults outside their family remains unclear. This study explores how natural mentoring is utilized by Latinx youth at a community-based organization, including the perspectives of both mentors and mentees,…
Descriptors: Mentors, Hispanic Americans, Community Programs, Technology Education
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Dewi, Poppy Sari; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This study aims to reveal the effectiveness of the use of an augmented reality-assisted physics e-module based on the local wisdom of the pedicab in improving mathematical communication and critical thinking abilities. The study used the 4D model. Empirical trials were conducted involving 255 grade XII students. The effectiveness test was…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology
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Verwimp, Cara; Snellings, Patrick; Wiers, Reinout W.; Tijms, Jurgen – Journal of Computer Assisted Learning, 2023
Background: Learning which letters correspond to which speech sounds is fundamental for learning to read. Based on previous experimental studies, we developed a serious game aiming to boost letter-speech sound (L-SS) correspondences in a motivational game environment. Objectives: The goal of this study was to determine the efficacy of this game in…
Descriptors: Phoneme Grapheme Correspondence, Reading Instruction, Game Based Learning, Program Effectiveness
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Zhang, Meixiu; Liu, Qi – Foreign Language Annals, 2023
Despite the solid evidence that online collaborative writing (CW) tasks benefit language learning, little is known about whether the computer-mediated communication (CMC) modality may impact the potential of online CW tasks in foreign language classrooms. This study examined the effect of task modality on the utility of CW tasks in language…
Descriptors: Collaborative Writing, Educational Technology, Computer Mediated Communication, Second Language Instruction
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Reddy, J. Srikanth; Sharma, Ritu; Gupta, Narain – Higher Education, Skills and Work-based Learning, 2023
Purpose: The main objective of the present research is to depict the experience of challenges and opportunities for virtual accreditation peer review team (PRT) visits. COVID-19 has changed higher education delivery. Higher education accreditation and PRT visits have become online. The lockdown forced schools and accreditation agencies to cancel…
Descriptors: Accreditation (Institutions), Information Technology, Peer Evaluation, Higher Education
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