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Deepti Tagare; William R. Watson – International Journal of Designs for Learning, 2024
This design case describes an online synchronous teacher training on computational thinking (CT) skills for a community of practice (CoP) of in-service teachers in India. The training used gamification, reflection, and localization as instructional strategies. The purpose of this training was to help in-service K-12 teachers identify…
Descriptors: Gamification, Computation, Thinking Skills, Communities of Practice
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Jill Stefaniak; Jennifer Maddrell; Yvonne Earnshaw; Paige Hale – International Journal of Designs for Learning, 2018
This design case will discuss how design strategies evolved through the development and implementation of two e-service-learning project cohorts. The article provides a detailed account for how Designers for Learning launched its first e-service-learning instructional design project to address adult basic education needs. Information and design…
Descriptors: Instructional Design, Electronic Learning, Service Learning, Adult Basic Education
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Katherine M. Steele; Maya Cakmak; Brianna Blaser – International Journal of Designs for Learning, 2018
The purpose of makerspaces is to increase access to "making" among the general community. Because of this social justice orientation, it is important to consider how welcoming and accessible makerspaces are to individuals with diverse abilities, including individuals with disabilities. This design brief examines a three-step process used…
Descriptors: Instructional Design, Shared Resources and Services, Access to Education, College Students