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Showing 1 to 15 of 19 results Save | Export
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Kailea Saplan; Sam Abramovich; Peter Wardrip – Educational Technology Research and Development, 2024
Public libraries have embraced the popularity of maker education and makerspaces by integrating maker education in their program offerings, and by developing makerspaces that enable patrons to tinker and create products. But less attention has been paid to supporting librarians and maker educators in assessing the impact of these spaces. To expand…
Descriptors: Public Libraries, Design, Shared Resources and Services, Library Personnel
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Tang, Pinyan; Lawson, Glyn; Sun, Xu; Sharples, Sarah – International Journal of Technology and Design Education, 2022
Culture plays an essential role in the success of product design, especially in the age of a global economy where there is a high probability of discrepancy between the designer's intention and the consumer's response. However, the role of culture is often challenging to identify and measure. In the current paper, we employed Repertory Grids to…
Descriptors: Cultural Differences, Design, Foreign Countries, Program Evaluation
Laurenzano, Mary; Reilly, Joseph M.; Ross, Steven M. – Center for Research and Reform in Education, 2021
Bet on Baltimore is a summer youth development program with a focus on creativity, making, and entrepreneurship created by Dent Education in 2017 and designed for Baltimore City public high school students. The goals are to engage high school students in Baltimore in meaningful work, leadership, and personal development activities and, according…
Descriptors: Youth Programs, Summer Programs, Program Evaluation, High School Students
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Pressick-Kilborn, Kimberley; Prescott, Anne – Teaching Science, 2017
A pedagogical innovation was collaboratively designed, implemented and evaluated in the context of a school-university partnership. The innovation had a dual purpose: 1) to provide an opportunity for primary pre-service teachers to develop their understanding and experience of teaching "design and produce" processes (working…
Descriptors: College School Cooperation, Partnerships in Education, Preservice Teachers, Elementary School Teachers
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Connors-Kellgren, Alice; Parker, Caroline E.; Blustein, David L.; Barnett, Mike – Journal of Science Education and Technology, 2016
For over a decade, the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program has funded researchers and educators to build an understanding of best practices, contexts, and processes contributing to K-12 students' motivation and participation in Science, Technology, Engineering, and Mathematics…
Descriptors: STEM Education, Active Learning, Student Projects, Educational Innovation
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Calkin, Joshua; Karlsen, Megan – Journal of Applied Research on Children, 2014
Destination Imagination is a creative problem solving competition for school-aged children that encourages creative growth and long-term problem solving skills. These skills are important for young children as they can be directly related to future success in school, home, and the workplace. This extracurricular activity has impacted 1.5 million…
Descriptors: Imagination, Creativity, Skill Development, Problem Solving
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Bramhall, Mike D.; Short, Chris – Industry and Higher Education, 2014
This paper reports on a funded collaborative large-scale curriculum innovation and enhancement project undertaken as part of a UK National Higher Education Science, Technology Engineering and Mathematics (STEM) programme. Its aim was to develop undergraduate curricula to teach appropriate skills for professional engineering practice more…
Descriptors: Foreign Countries, STEM Education, Engineering, Engineering Education
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Hollins, Paul; Whitton, Nicola – International Journal of Virtual and Personal Learning Environments, 2011
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning. This paper examines policy makers and those wishing to commission or develop games for learning and highlights potential opportunities as well as pitfalls. The paper focuses…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Teaching Methods
Education Scotland, 2015
This new updated fourth edition of "How Good is Our School?" is the result of a wide-ranging consultation through which stakeholders have contributed to the development of a substantially new set of quality indicators and supporting toolkit. This publication is designed to promote effective self-evaluation as the first stage in a process…
Descriptors: Educational Quality, Educational Indicators, Self Evaluation (Groups), Educational Improvement
Her Majesty's Inspectorate of Education, 2009
The HMIE publication, "External quality arrangements for Scotland's colleges," specifies that HMIE will produce a number of subject aspect reports over the four years 2008-12. These aspect reports complement in a subject-specific context the generic evaluations of learning and teaching in HMIE's reports of external review of colleges.…
Descriptors: Foreign Countries, Colleges, Institutional Evaluation, Program Evaluation
Glass, Don; Henderson, Bill; Barnum, Leah; Kronenberg, Deborah; Blair, Kati; Jenkins, Richard; Hurel, Nicole Agois – Online Submission, 2010
The purpose of this publication is to share models and case examples of the process of inclusive arts curriculum design and evaluation. The first section explains the conceptual and curriculum frameworks that were used in the analysis and generation of the featured case studies (i.e. Understanding by Design, Differentiated Instruction, and…
Descriptors: Educational Strategies, Learning Theories, Curriculum Design, Educational Technology
Eriksson, Gillian I. – 1984
Described is a K-12 integrative arts program of the Schmerenbeck Educational Centre, Johannesburg, South Africa, designed to help gifted and talented children develop an understanding of the nature of creative thinking as expressed through different art forms. The report discusses how the program defines talent; how gifted students are identified…
Descriptors: Art Education, Artists, Child Development, Comparative Education
Ungerer, E. – 1984
The paper describes steps taken in initiating a program for gifted students undertaken in 11 secondary schools in Cape Province, South Africa. The development of an identification model was made difficult because the fixed South African educational system inhibits creativity and productive thinking abilities. Factors used to select students for…
Descriptors: Academic Achievement, Creativity, Curriculum Design, Foreign Countries
Austin Independent School District, TX. Office of Research and Evaluation. – 1982
The program for gifted and talented students in the Austin Independent School District consists of 126 programs in grades K-12 to develop skills and abilities in academic subjects, music, art, problem-solving, and coping with giftedness. The program has been in effect since 1975. The focus of the evaluation in 1981-82 is the identification of…
Descriptors: Academically Gifted, Cognitive Processes, Creativity, Data Collection
Schlesinger, Joy – 1966
In the industrial Midlands of England, the County Education Authority in Leicestershire County has jurisdiction over approximately 250 primary schools and 50 secondary schools. A child attending an infant or junior school works at his own pace, is creative and spontaneous, and learns on his own terms. Principals are given complete autonomy and may…
Descriptors: Classroom Communication, Classroom Design, Classroom Environment, Creativity
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