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Culkin, David T. – American Journal of Distance Education, 2017
This theoretical development article examines how design methodology currently applied in United States military doctrine can offer insights into the increasingly complex arena of program evaluations of online modes for adult distance education. The article presents key themes that emerge from a multidisciplinary literature review. These themes…
Descriptors: Online Courses, Program Evaluation, Adult Education, Distance Education
Patton, Michael Quinn – American Journal of Evaluation, 2015
Our understanding of programs is enhanced when trained, skilled, and observant evaluators go "into the field"--the real world where programs are conducted--paying attention to what's going on, systematically documenting what they see, and reporting what they learn. The article opens by presenting and illustrating twelve reasons for…
Descriptors: Program Evaluation, Evaluation Methods, Design Requirements, Field Studies
DeBarger, Angela Haydel; Penuel, William R.; Harris, Christopher J.; Kennedy, Cathleen A. – American Journal of Evaluation, 2016
Evaluators must employ research designs that generate compelling evidence related to the worth or value of programs, of which assessment data often play a critical role. This article focuses on assessment design in the context of evaluation. It describes the process of using the Framework for K-12 Science Education and Next Generation Science…
Descriptors: Intervention, Program Evaluation, Research Design, Science Tests
Grunefeld, Hetty; van Tartwijk, Jan; Jongen, Havva; Wubbels, Theo – International Journal for Academic Development, 2015
This article describes and assesses the design and effects of one of the first academic development programmes on Leadership for Educational Change. The participants are senior academics, involved in leadership of teaching and learning. We report on an evaluation using a mixed-method approach employing a self-report questionnaire administered to…
Descriptors: Educational Change, Leadership Training, Instructional Development, Instructional Design
Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Kulo, Violet A.; Cates, Ward Mitchell – Educational Technology, 2013
Given that there is no universal way to measure implementation fidelity, instructional designers developing instructional innovations may find themselves faced with the challenge of determining the extent to which teachers' implementation of an instructional model is faithful. This article contends that a faithful implementation is one in…
Descriptors: Instructional Design, Program Implementation, Instructional Innovation, Change Strategies
Wilkerson, Stephanie B.; Haden, Carol M. – Afterschool Matters, 2014
Science, technology, engineering, and mathematics (STEM) programs in out-of-school time (OST) are designed to supplement school work, ignite student interest, and extend STEM learning. From interactive museum exhibits to summer-long science camps, opportunities for informal student engagement in STEM learning abound. The differences these programs…
Descriptors: STEM Education, Best Practices, After School Programs, Program Evaluation
Watermeyer, Richard; Hedgecoe, Adam – Journal of Education Policy, 2016
The intensification of an audit culture in higher education is made no more apparent than with the growing prevalence of performance-based research funding systems like the UK's Research Excellence Framework (REF) and the introduction of new measures of assessment like "impact" or more specifically, the economic and societal impacts of…
Descriptors: Case Studies, Program Evaluation, Observation, Program Effectiveness
Choi, Young Mi; Sprigle, Stephen H. – Assistive Technology, 2011
User input is an important component to help guide designers in producing a more usable product. Evaluation of prototypes is one method of obtaining this input, but methods for evaluating assistive technology prototypes during design have not been adequately described or evaluated. This project aimed to compare different methods of evaluating…
Descriptors: Educational Technology, Assistive Technology, Evaluation Methods, Evaluation Needs
Gustafsson-Wright, Emily; Gardiner, Sophie – Brookings Institution, 2016
The Sustainable Development Goals (SDGs, or Global Goals) and their associated targets set out by the United Nations in 2015 explicitly seek to address some of the largest challenges facing children around the world. Early Childhood Development (ECD) interventions have been found to improve adult health and education levels, reduce crime, and…
Descriptors: Early Childhood Education, Low Income Groups, Sustainable Development, Design Requirements
Gustafsson-Wright, Emily; Gardiner, Sophie – Brookings Institution, 2016
The confluence of the agreement on 17 Sustainable Development Goals (SDGs, or Global Goals) in 2015, and the increased attention being paid to the role of non-traditional actors in contributing to shared prosperity, provide a unique opportunity to focus attention on attempts to identify promising new solutions to the barriers that impede the full…
Descriptors: Early Childhood Education, Low Income Groups, Sustainable Development, Design Requirements
Choi, Young Mi – Assistive Technology, 2011
Many different sources of input are available to assistive technology innovators during the course of designing products. However, there is little information on which ones may be most effective or how they may be efficiently utilized within the design process. The aim of this project was to compare how three types of input--from simulation tools,…
Descriptors: Educational Technology, Assistive Technology, Program Effectiveness, Participant Satisfaction
Sajiene, Laima; Tamuliene, Rasa – Quality of Higher Education, 2012
The research presented in this article aims to validate quality assessment parameters for student support at higher education institutions. Student support is discussed as the system of services provided by a higher education institution which helps to develop student-centred curriculum and fulfils students' emotional, academic, social needs, and…
Descriptors: Higher Education, Educational Environment, Educational Quality, Quality Assurance
Hainey, Thomas; Connolly, Thomas – International Journal of Virtual and Personal Learning Environments, 2010
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly. As software engineering is a field with a reputation…
Descriptors: Educational Games, Engineering Education, Design Requirements, Course Evaluation
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums