NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
No Child Left Behind Act 20012
Assessments and Surveys
ACT Assessment1
What Works Clearinghouse Rating
Does not meet standards1
Showing 1 to 15 of 39 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Morales, Pamela K.; Roslan, Nadiah; Haas, Andrea; Lykins, Amy D. – Applied Environmental Education and Communication, 2021
Limited knowledge exists on participant outcomes relating to citizen science programs. Using the ClimateWatch: Scientist for a Day program as a case study, we sought to understand participant behaviors and attitudes post-program, and evaluated the program's post-engagement initiatives. Phone interviews were conducted with 15 former participants.…
Descriptors: Citizen Participation, Science Education, Climate, Environmental Education
Van Laere, Katrien; Sharmahd, Nima; Lazzari, Arianna; Serapioni, Martino; Brajkovic, Sanja; Engdahl, Ingrid; Heimgaertner, Henriette; Lambert, Liesbeth; Hulpia, Hester – European Commission, 2021
This report explores the different ways in which European Union (EU) Member States (MS) have attempted to ensure high-quality ECEC (Early Childhood Education and Care) for children and families in the era of COVID-19. The rationale for the report builds on the Conclusions of the European Council concerning the fight against COVID-19 in education…
Descriptors: Foreign Countries, Educational Quality, Quality Assurance, Early Childhood Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kumar, Kari L.; Owston, Ron – Educational Technology Research and Development, 2016
The use of learning technologies is becoming ubiquitous in higher education. As a result, there is a pressing need to develop methods to evaluate their accessibility to ensure that students do not encounter barriers to accessibility while engaging in e-learning. In this study, sample online units were evaluated for accessibility by automated tools…
Descriptors: Electronic Learning, Higher Education, Student Participation, Comparative Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nash, Rose; Stupans, Ieva; Chalmers, Leanne; Brown, Natalie – Journal of Learning Design, 2016
The Traffic Light Report (TLR) project is an educational intervention designed for pharmacy undergraduates. This paper reports on analysis of TLR data specifically focusing on its potential as an innovative tool which combines Miller's pyramid, technology and student voice to examine a curriculum for Assurance of Learning (AoL). In 2014, educators…
Descriptors: Intervention, Pharmaceutical Education, Pharmacy, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Ken-Zen; Lowenthal, Patrick R.; Bauer, Christine; Heaps, Allan; Nielsen, Crystal – Online Learning, 2017
Institutions of higher education are struggling to meet the growing demand for online courses and programs, partly because many faculty lack experience teaching online. The eCampus Quality Instruction Program (eQIP) is an online faculty development program developed to train faculty to design and teach fully online courses. The purpose of this…
Descriptors: College Faculty, Faculty Development, Online Courses, Case Studies
Phillips, Andrea; Pane, John F.; Bogart, Andy – RAND Corporation, 2018
The Kentucky Valley Educational Cooperative and Green River Regional Educational Cooperative received an Investing in Innovation (i3) development grant from the U.S. Department of Education to implement the Creating College and Career Readiness (C3R) initiative. The initiative offered a suite of software developed by WIN Learning (WIN) to support…
Descriptors: Career Readiness, College Readiness, Program Effectiveness, Program Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Whitton, Nicola; Jones, Rosie; Wilson, Scott; Whitton, Peter – Interactive Learning Environments, 2014
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both the virtual and real worlds to engage players in a series of challenges within a compelling narrative. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to use this game format to provide an alternative…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Buckner, Elizabeth; Kim, Paul – Prospects: Quarterly Review of Comparative Education, 2014
Despite the long-standing interest in educational technology reforms, many researchers have found that it is difficult to incorporate advanced information and communications technologies (ICT) in classrooms. Many ICT projects, particularly in the developing world, are limited by the lack of integration between pedagogy and technology. This article…
Descriptors: Technology Integration, Active Learning, Inquiry, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Swaray, Raymond – Assessment & Evaluation in Higher Education, 2012
Group projects are recognised as effective means of engaging students with work-related skills and promoting cooperative learning. This paper reports findings of a small survey--a group project designed to reduce problems associated with the process of production of group goods and services: free-riding and monitoring participation level. The…
Descriptors: Group Membership, Student Attitudes, Cooperative Learning, Active Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McKinnis, David R.; Sloan, Mary Anne; Snow, L. David; Garimella, Suresh V. – Journal of Higher Education Outreach and Engagement, 2014
The Purdue Technical Assistance Program (TAP) offers a model of university engagement and service that is achieving technology adoption and performance improvement impacts in healthcare, manufacturing, government, and other sectors. The TAP model focuses on understanding and meeting the changing and challenging needs of those served, always…
Descriptors: Educational Technology, Technical Assistance, Health Services, Manufacturing
Bobbera, Robert L. – ProQuest LLC, 2013
The school principal's role is demanding. Responsible for complex systems impacting student learning, the principal must possess knowledge in varied areas of the educational system. Rising from the roots of the teaching principal, the leadership paradigm of modern school principals has evolved over time. With the integration of digital…
Descriptors: Technology Integration, Principals, Capacity Building, Action Research
Peer reviewed Peer reviewed
Direct linkDirect link
Lewin, Cathy; Luckin, Rosemary – Computers & Education, 2010
This paper compares and contrasts two projects in order to better understand the complex issues surrounding the use of technology to support parental involvement with schools and their children's learning. The Becta-funded ICT Test Bed evaluation (2002-2006) had the intention of saturating schools (in three areas of social deprivation) with a…
Descriptors: Homework, Elementary Education, Parent Participation, Parent School Relationship
Magill, Kathleen; Hallberg, Kelly; Hinojosa, Trisha; Reeves, Cynthia – Office of Planning, Evaluation and Policy Development, US Department of Education, 2010
The Rural and Low-Income School (RLIS) program is part of the Rural Education Achievement Program (REAP) that was authorized under Title VI, Part B of the "Elementary and Secondary Act of 1965" ("ESEA"), as amended by the "No Child Left Behind Act of 2001" ("NCLB"). The RLIS program provides additional funds…
Descriptors: Strategic Planning, School Activities, Curriculum Evaluation, Federal Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Previous Page | Next Page ยป
Pages: 1  |  2  |  3