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Daisyane Barreto; Sheri Conklin – Impacting Education: Journal on Transforming Professional Practice, 2025
Program alignment with professional standards ensures that students gain competency-based skills that can be transferred to the workplace environment. Employers continue to place a greater value on these skills. Establishing curriculum alignment with professional standards can assist with annual program evaluations, student learning outcomes, and…
Descriptors: Standards, Alignment (Education), Curriculum Development, Graduate Study
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Education and Information Technologies, 2025
This study scientifically assessed digital education resources to determine how to develop these materials effectively. Data were obtained from the Smart Education Platform of China for higher education. Particularly, this research examined online reviews from learners who have used resources in various subjects, including music and art,…
Descriptors: Educational Quality, Educational Technology, Educational Resources, Material Development
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Alexandra Lee; Meetal Shah; Justin Long – Society for Research on Educational Effectiveness, 2024
An extensive number of studies evaluating educational interventions are conducted and disseminated through peer-reviewed articles and conference presentations annually, but there is limited uptake of research among key stakeholders--educators and administrators (henceforth, practitioners; Farley-Ripple et al, 2018; Hollands et al., 2019; Slavin,…
Descriptors: Program Evaluation, Educational Technology, Intervention, Evidence Based Practice
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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
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Qiusha Min; Zhongwei Zhou; Ziyi Li; Mei Wu – IEEE Transactions on Learning Technologies, 2024
Instructional videos are often a key component of online learning, and their quality significantly influences online learning outcomes and student satisfaction. However, instructional video evaluation is time-consuming. To solve this problem, this study developed an automatic evaluation method for instructional videos. This method first…
Descriptors: Electronic Learning, Outcomes of Education, Program Evaluation, Student Evaluation
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Ai Chun Yen – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This preliminary study examines the efficacy of the Mind Walker Reading Programme in improving word knowledge and, consequently, improving reading comprehension skills for three upper-grade elementary students in a remote setting. The programme is based on the understanding by design (UbD) Model developed by Wiggins and McTighe (The understanding…
Descriptors: Reading Programs, Elementary School Students, Reading Comprehension, Instructional Design
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Weiling Li; Aaron Butler; Amy Dray – Society for Research on Educational Effectiveness, 2023
Background/Context: Technology in education has become a vital part of modern education systems (Turugare & Rudhumbu, 2020, Osterweil et. al, 2015; Ghory & Ghafory, 2021). Over the past two decades, it has transformed the way we teach, learn, and assess knowledge (U.S. Department of Education Office of Educational Technology, 2017; Partala…
Descriptors: Educational Technology, Technology Uses in Education, Program Termination, Program Evaluation
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Bünyamin Ispir; Ali Yildiz – Online Submission, 2023
The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
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Cassio Santos; Neuza Pedro; Julio Cabero-Almenara – Electronic Journal of e-Learning, 2025
This paper addresses the growing importance of digital competence for higher education professors due to the increasing technology integration in this sector. Existing frameworks, such as the European Framework for the Digital Competence of Educator (DigCompEdu), present limitations for higher education, particularly regarding the use of online…
Descriptors: Digital Literacy, Teacher Competencies, Electronic Learning, Higher Education
NORC at the University of Chicago, 2023
This brief reports on findings and implications from an evaluation of the Saga Education Virtual Math Tutoring Program. Research has demonstrated that Saga provides an effective tutoring model when delivered in person. This research studied whether the program was also effective when delivered virtually. The findings reveal that, overall, students…
Descriptors: Tutoring, Electronic Learning, Program Evaluation, Mathematics
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Karakaya-Ozyer, Kubra; Yildiz, Zeki – Education and Information Technologies, 2022
The purpose of the current research was to develop an electronic performance support system (EPSS) for quantitative data analysis by using design-based research. https://nicelanalizlericindesteksistemi.blogspot.com/ website was designed in Turkish to address the needs of educational researchers. There were four phases in the study. In the first…
Descriptors: Program Development, Program Evaluation, Educational Technology, Performance Technology
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Somaia Abdulrazzak; Duja Michael; Jamile Youssef; Lina Torossian; Ola Kheir; Diala Hajal; Kate Schwartz – Journal on Education in Emergencies, 2025
In this qualitative research article, we examine the feasibility and perceptions of a remote early learning program and the Ahlan Simsim Families parenting program in hard-to-access areas of Lebanon. Our research targets Syrian refugee families dealing with the economic aftermath of the COVID-19 pandemic, including the resulting social tensions…
Descriptors: Foreign Countries, Distance Education, Early Childhood Education, Child Caregivers
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Lalita Chaipibal; Thatchai Chittranun – Journal of Practical Studies in Education, 2025
This research aimed to (1) examine the current conditions, desired conditions, and needs regarding active learning management of teachers under the Udonthani Primary Educational Service Area Office 1; and (2) design and develop a program to enhance active learning management among teachers under the same office. The research was conducted in two…
Descriptors: Active Learning, Elementary School Teachers, Faculty Development, Program Development
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