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Del Rey, Rosario; Mora-Merchán, Joaquín A.; Casas, José A.; Ortega-Ruiz, Rosario; Elipe, Paz – Comunicar: Media Education Research Journal, 2018
Intervention against cyberbullying and other risks associated with the misuse of ITC and social networks is an important social demand. The 'Asegúrate' Program tries to support teachers in this intervention. This research shows the impact of the program among those that have shown to be less sensitive in other studies: cyber-aggressors.…
Descriptors: Bullying, Aggression, Computer Mediated Communication, Social Media
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Bergdahl, Nina; Knutsson, Ola; Fors, Uno – Designs for Learning, 2018
Student engagement is significantly related to both retention and learning outcomes. Hence, teachers need to consider how their practices affect student engagement. Applying design-based research (DBR), the purpose of this study was to approach influencers of student engagement and explore how teachers and researchers collaboratively could develop…
Descriptors: Learner Engagement, Influences, Researchers, Teachers
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Mueller, Christoph Emanuel; Gaus, Hansjoerg; Rech, Joerg – American Journal of Evaluation, 2014
This article proposes an innovative approach to estimating the counterfactual without the necessity of generating information from either a control group or a before-measure. Building on the idea that program participants are capable of estimating the hypothetical state they would be in had they not participated, the basics of the Roy-Rubin model…
Descriptors: Research Design, Program Evaluation, Research Methodology, Models
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Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Leh, Amy – International Association for Development of the Information Society, 2014
A graduate course, ETEC543 ("Technology and Learning I"), was revised to better serve increasing new student population, international students, in an academic program. Project-based learning, Google Docs, and instructional strategies fostering diversity and critical thinking were incorporated into the course redesign. Observations,…
Descriptors: Student Projects, Teaching Methods, Educational Technology, Technology Uses in Education
Morch, Anders; Nygard, Kathrine; Andersen, Renate; Mushtaq, Shazia; Nedic, Damir; Olsen, Espen; Hauge, Trond Eiliv; Vedoy, Gunn; Norenes, Svein Olav; Moen, Anne; Nes, Sturle; Olsen, Dorothy S.; Ludvigsen, Sten; Toiviainen, Hanna; Lallimo, Jiri; Toikka, Seppo; Paavola, Sami; Pohjola, Pasi; Hakkarainen, Kai – Online Submission, 2009
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KP-Lab) project. KP-Lab focuses on innovative practices of working with knowledge in higher education, teacher training, and workplaces. Participants of WP10 are University of Helsinki, University of Oslo and Poyry Forest Industry representing both researchers…
Descriptors: Foreign Countries, Higher Education, Program Evaluation, Educational Change
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Antonis, Konstantinos; Daradoumis, Thanasis; Papadakis, Spyros; Simos, Christos – IEEE Transactions on Education, 2011
This paper reports on work undertaken within a pilot study concerned with the design, development, and evaluation of online computer science training courses. Drawing on recent developments in e-learning technology, these courses were structured around the principles of a learner-oriented approach for use with adult learners. The paper describes a…
Descriptors: Electronic Learning, Instructional Design, Adult Learning, Adult Students
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Eaton, Lynn Jones; Guerra, Mario; Corliss, Stephanie; Jarmon, Leslie – Educational Media International, 2011
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities in the world. There are three levels of assessment and research for this initial-entry project: (1)…
Descriptors: Public Colleges, Cooperative Learning, Interdisciplinary Approach, Barriers
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Jia, Jiyou; Chen, Weichao – British Journal of Educational Technology, 2009
In this paper, we present the comprehensive version of CSIEC (Computer Simulation in Educational Communication), an interactive web-based human-computer dialogue system with natural language for English instruction, and its tentative application and evaluation in English education. First, we briefly introduce the motivation for this project,…
Descriptors: Computer Simulation, Natural Language Processing, English (Second Language), Second Language Instruction
Kan, Soh Or – Online Submission, 2011
Listening plays a crucial part in the learning of overseas students in the United Kingdom. Students can never follow a lecture or discussion in English without listening. Traditional classroom teaching in listening limits students' time and space. However, the Web-based listening course accommodates listeners a great deal, enabling them to access…
Descriptors: Foreign Countries, Evaluation Criteria, Reading Skills, Listening Skills
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Lan, Yu-Ju; Sung, Yao-Ting; Chang, Kuo-En – Computers & Education, 2009
This study attempts to implement a cooperative reading environment for EFL early reading using a mobile-device-supported computer-assisted reciprocal early English reading (CAREER) system, and to evaluate its effect on the early reading skills and learning behaviors of elementary EFL learners. The design rationale of CAREER is based on the three…
Descriptors: Feedback (Response), Early Reading, Cooperative Learning, Reading Skills
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Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
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Loddington, Steve; Pond, Keith; Wilkinson, Nicola; Willmot, Peter – British Journal of Educational Technology, 2009
Peer moderation of group work in higher education is rapidly advancing through the use of technological developments and is increasingly being informed by pedagogical research. The highly successful WebPA online assessment system has gone through a number of development phases over its 15-year history and has now evolved into a relatively mature…
Descriptors: Teaching Methods, Internet, Case Studies, Group Activities
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Vavoula, Giasemi; Sharples, Mike; Rudman, Paul; Meek, Julia; Lonsdale, Peter – Computers & Education, 2009
This paper presents a description and evaluation of Myartspace, a service on mobile phones for inquiry-led learning that allows students to gather information during a school field trip which is automatically sent to a website where they can view, share and present it, back in the classroom or at home. The evaluation focused on three levels: a…
Descriptors: Field Trips, Museums, Use Studies, Instructional Effectiveness
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