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Olipas, Cris Norman Patacsil – Online Submission, 2019
This study was developed to provide a possible solution to the problems and difficulties encountered by the office of student affairs in a secondary high school in the Province of Nueva Ecija, Philippines. It covers the management and organization of student records and the effective delivery of information through Short Message Service (SMS)…
Descriptors: Program Development, Program Evaluation, Telecommunications, Handheld Devices
Kellam, Hugh – International Journal of Virtual and Personal Learning Environments, 2021
There is an identified need in the research literature for the design, implementation, and evaluation of a conceptual framework for creating contextual, interactive mobile learning. This article details how the conceptual framework was implemented and tested in an online learning course for physicians, nurses, and healthcare professionals at…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Fuad, Muztaba; Deb, Debzani; Etim, James; Gloster, Clay – Educational Technology Research and Development, 2018
Mobile devices are being used profusely in the classrooms to improve passive learning environments and to enhance student comprehension. However, with respect to students' active involvement in problem solving activities, the typical usage of the mobile devices in answering multiple choice and true/false questions is not adequate and the use of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Valério Neto, Luiz; Fontoura Junior, Paulo H. F.; Bordini, Rogério A.; Otsuka, Joice L.; Beder, Delano M. – Educational Technology & Society, 2019
In the last decade many studies have stated that learning based on digital games emerges as an effective way to combine teaching and learning processes with the attractiveness of digital technologies, because they are dynamic and playful. However, the vast majority of these digital resources -- such as educational games -- are still essentially…
Descriptors: Educational Games, Visual Impairments, Inclusion, Computer Games
Villenes, Rejulios; Igliane-Villenes, Ma.Lyn; Alcaraz, Anne Marie R. – Online Submission, 2018
To make Alternative Learning System (ALS) more flexible and inclusive, the researchers aimed to explore the possibilities of utilizing mobile learning as a delivery mode and tool in increasing the delivery of instruction and enhancing learning experiences of its clienteles of the Accreditation and Equivalency (A&E) Program. This study is…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Molnar, Andreea; Virseda, Jesus; Frias-Martinez, Vanessa – Journal of Interactive Learning Research, 2015
The advent of feature phones in emerging economies makes them an ideal tool to be used for facilitating and complementing education performed in a formal environment (i.e. schools). However most of the proposed applications do not take into account the wishes of the teachers to customise the applications for student needs, or easiness to re-create…
Descriptors: Educational Games, Educational Technology, Telecommunications, Technology Uses in Education
Fletcher-Watson, Sue – TechTrends: Linking Research and Practice to Improve Learning, 2015
The proliferation of mobile technologies and apps raises questions for researchers in the field of educational technology. Many apps are marketed as having impact on learning or therapeutic outcome in populations with additional support needs. This paper briefly outlines three possible academic responses to the rise of therapeutic technologies for…
Descriptors: Educational Technology, Telecommunications, Computer Oriented Programs, Autism
Harrison, Taylor R.; Lee, Hollylynne S. – International Journal of Education in Mathematics, Science and Technology, 2018
Over the last several years, iPads have become increasingly popular in the classroom. The number of available apps that could be used in the mathematics classroom are countless, but some make better mathematical learning tools than others. This research presents a set of sixteen criteria that can be used to evaluate the potential of an iPad app to…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Bergdahl, Nina; Knutsson, Ola; Fors, Uno – Designs for Learning, 2018
Student engagement is significantly related to both retention and learning outcomes. Hence, teachers need to consider how their practices affect student engagement. Applying design-based research (DBR), the purpose of this study was to approach influencers of student engagement and explore how teachers and researchers collaboratively could develop…
Descriptors: Learner Engagement, Influences, Researchers, Teachers
Wang, Erh-Hsuan – ProQuest LLC, 2016
Improving the quality of healthcare while simultaneously reducing its overall costs remains a challenge. One of the recommended approaches for achieving this goal is to build high quality data collection and reporting systems to facilitate evidence-based practice (EBP), which emphasizes the importance of using the solid evidence available to make…
Descriptors: Health Services, Telecommunications, Handheld Devices, Augmentative and Alternative Communication
de la Iglesia, Didac Gil; Calderon, Juan Felipe; Weyns, Danny; Milrad, Marcelo; Nussbaum, Miguel – IEEE Transactions on Learning Technologies, 2015
Mobile technologies have emerged as facilitators in the learning process, extending traditional classroom activities. However, engineering mobile learning applications for outdoor usage poses severe challenges. The requirements of these applications are challenging, as many different aspects need to be catered, such as resource access and sharing,…
Descriptors: Telecommunications, Handheld Devices, Cooperative Learning, Teaching Methods
Asim, Minahil; Dee, Thomas – Stanford Center for Education Policy Analysis, 2016
The effective governance of local public services depends critically on the civic engagement of local citizens. However, recent efforts to promote effective citizen oversight of the public-sector services in developing countries have had mixed results. This study discusses and evaluates a uniquely designed, low-cost, scalable program designed to…
Descriptors: Foreign Countries, Developing Nations, Handheld Devices, Telecommunications
Forti, Luciana – Research-publishing.net, 2017
This paper looks at how corpus data was used to design an Italian as an L2 language learning programme and how it was evaluated by students. The study focuses on the acquisition of Italian verb-noun collocations by Chinese native students attending a ten month long Italian language course before enrolling at an Italian university. It describes how…
Descriptors: Italian, Phrase Structure, Second Language Learning, Questionnaires
Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
Hepburn, Susan L.; Blakeley-Smith, Audrey; Wolff, Brian; Reaven, Judy A. – Autism: The International Journal of Research and Practice, 2016
Youth with autism spectrum disorders frequently experience significant symptoms of anxiety. Empirically supported psychosocial interventions exist, yet access is limited, especially for families in rural areas. Telehealth (i.e. videoconferencing) has potential to reduce barriers to access to care; however, little is known about the feasibility or…
Descriptors: Autism, Pervasive Developmental Disorders, Anxiety Disorders, Health Promotion