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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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Salpykova, Indira M.; Politaeva, Tatyana I. – International Journal of Environmental and Science Education, 2016
The relevance of the researched problem is caused by the fact, that in modern social circumstances the special attention is given to the formation of a modern highly qualified music teacher, who should be prepared to implement his professional activity in a multicultural society, be able to treat the representatives of various social groups, their…
Descriptors: Preservice Teacher Education, Preservice Teachers, Music Education, Competency Based Teacher Education
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Ding, Haiyong; Li, Youqiang; Wu, Xueping – Quest, 2014
The purpose of this article is to describe published scholarly and research work to determine the extent to which they contributed to the physical education reform during 2000-2010 in China. Using an analytical reasoning approach, we analyzed 730 scholarly articles on K-12 physical education published in the 6 top kinesiology scholarly journals.…
Descriptors: Foreign Countries, Physical Education, Research Projects, Educational Change