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Papert, Seymour | 7 |
Solomon, Cynthia | 2 |
Turkle, Sherry | 1 |
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Opinion Papers | 1 |
Reports - Evaluative | 1 |
Reports - General | 1 |
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Papert, Seymour – Classroom Computer Learning, 1986
Describes features and uses of LogoWriter, a revised and expanded version of Logo. With LogoWriter, a student can not only command the turtle to draw pictures but also (because of a built-in word processor) can add text to the screen. (JN)
Descriptors: Computer Science Education, Elementary Education, Programing, Programing Languages

Turkle, Sherry; Papert, Seymour – Signs: Journal of Women in Culture and Society, 1990
Recent technological developments in interfaces, programing philosophy, and artificial intelligence may invite the participation of women programers, who find a concrete, intuitive, and informal style of programing more congenial than the hierarchical, rule-driven style heretofore pervasive in computer culture. (DM)
Descriptors: Artificial Intelligence, Computer Science Education, Computers, Females
Papert, Seymour; Solomon, Cynthia – 1970
Students learned to plan and write complex computer programs by writing a program for playing NIM, a game in which two players alternatively remove one, two, or three sticks from an original pile of 21, with the player taking the last one being the winner. The primary teaching purpose was to develop the idea that a final goal--i.e., winning--could…
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Games
Papert, Seymour – Classroom Computer Learning, 1986
Reviews the various ways in which LOGO has been used by teachers both correctly and inappropriately. Discusses the status of and future direction of LOGO in classroom instruction. Provides a summary of the third annual LOGO Conference. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Uses in Education, Conferences
Papert, Seymour; And Others – 1979
During the school year 1977/78 four computers equipped with LOGO and Turtle Graphics were installed in an elementary school in Brookline, Massachusetts. All sixth grade students in the school had between 20 and 40 hours of hands-on experience with the computers, and the work of 16 students ranging from intellectually gifted and average to learning…
Descriptors: Cognitive Style, Computer Graphics, Computer Programs, Computer Science Education
Papert, Seymour; Solomon, Cynthia – 1971
Ideas about computers in education are usually limited to transactions of a conversational form between students and machines. Computers, however, can do many other things and it is only inertia and prejudice, not lack of ideas, which stand in the way of broadening the range of computer applications in schools. Several examples, over half of which…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Science Education
Papert, Seymour; And Others – 1978
The LOGO activities of a group of 16 sixth-grade students, representing a full spectrum of ability, are documented with a view of developing ways of capturing the learning possibilities of such an environment. The first group of eight subjects completed 25 closely observed hours, extending over seven weeks, in a LOGO classroom situated in a…
Descriptors: Case Studies, Computer Programs, Computer Science Education, Discovery Learning