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NASSP Curriculum Report | 1 |
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Taitt, Henry A. | 5 |
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Guides - Classroom - Learner | 4 |
Collected Works - Serials | 1 |
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Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for advanced learners at the junior high level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (volumes 5 and 6).…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Input Output Devices
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the junior high level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (Volumes 3 and…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Input Output Devices
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts taught in the accompanying instructional manuals (Volumes 3…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for advanced learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (volumes 3…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
Taitt, Henry A. – NASSP Curriculum Report, 1993
To ensure that the classroom of the next century offers all its potential, schools must plan for changes in technology that will bring opportunities that currently can only be imagined. Virtual reality is already amazing, and has the potential to be the most effective method for training people who learn and remember best by doing. Verbal computer…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Literacy, Computer Science Education