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Fleisher, Paul | 4 |
Lough, Tom | 3 |
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King, Charles – Hands On!, 1983
Provided is a review of an educational software program called "Delta Drawing." Included are comments on how the graphics program works, programing features, comparison with LOGO, educational value, and availability. Indicates that as a powerful learning program, it is innovative and imaginative. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Mace, Scott – InfoWorld, 1984
Discusses various aspects, features, and uses of the Logo programing language. A comparison (in chart format) of several Logo languages is also included, providing comments on the language as well as producer, current price, number of sprites and turtles, computer needed, and whether debugging aids and list operations are included. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Secondary Education, Microcomputers
Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities
Riordon, Tim – Computing Teacher, 1984
Describes activities designed to teach students about embedded recursion. Topics cover providing intuitions about embedded recursions, predicting embedded recursions, seeing patterns and processes, presenting graphic designs containing embedded copies of themselves, and exploring graphics, numerical, and word examples. Parts I and II are in…
Descriptors: Branching, Computer Graphics, Illustrations, Instructional Materials
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Discusses activities for counting using FOR/NEXT commands, finding number of letters in words using LOGO, generating random numbers on the TRS-80 (program listing included), and examining mistaken predictions. Includes the article "Animating Graphics in BASIC" by Ellen Joslin (program listing included). (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Secondary Education, Microcomputers
Gaylord, Hap – inCider, 1983
Discusses a computer program which converts TRS-80 programs into Applesoft Basic. Although the complete program is listed, a disk containing the binary files necessary for the conversions is available (current cost $10.00) from the author. (Author/JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Secondary Education, Higher Education
Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
van Dam, Andries – Scientific American, 1984
Interactive computer graphics is fast becoming the standard medium of communication between computers and all kinds of users. Reasons for this trend, the technology of interactive graphics displays, software considerations, applications (including classroom and laboratory applications), and future developments are discussed. (JN)
Descriptors: Computer Graphics, Computer Science, Computer Software, Display Systems
McCauley, Jim – Computing Teacher, 1984
Relates experiences of an elementary school reading teacher and a group of fifth- and sixth-grade students in exploring the computer programing language Logo. Use of a tree-like figure as an illustration for the concept of recursion is described. Programing commands and graphic illustrations are included. (EJS)
Descriptors: Computer Graphics, Courseware, Display Systems, Elementary Education
Watt, Dan – Classroom Computer News, 1983
Provides Logo activities designed for adults and children to use together. Although activities are designed for Terrapin/Krell Logo, modifications are provided for use with Apple Logo or TI Logo (Texas Instruments). "Bugs" are introduced in one activity to demonstrate how they can lead to unexpected results. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Learning Activities

Mayer, Richard E.; Fay, Anne Louise – Journal of Educational Psychology, 1987
This paper investigated three kinds of changes that could occur when a child learns to program in Logo. Novice programmers from fourth grade classes were given three sessions of Logo instruction. Results provided some preliminary evidence that productive learning of a programming language involves a chain of cognitive changes. (Author/LMO)
Descriptors: Computer Graphics, Intermediate Grades, Learning Processes, Logical Thinking

Smith, David A., Ed.; And Others – College Mathematics Journal, 1987
Five guidelines for enhancing the value of a computer graphics program are described and illustrated. Using a well-structured program, correct scaling, normalized device coordinates, word coordinates, and illusions are discussed. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Software, Geometric Concepts
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education