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Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
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Johnson, Brian L.; And Others – Computers and Education, 1990
Discusses the teaching consultant process in computer programing courses, describes a teaching consultant model from both the teachers' and students' perspectives, and shows how this model can be used to develop an intelligent teaching consultant (ITC). Differences between this collection of expert systems and conventional intelligent tutoring…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer System Design, Expert Systems
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Bottino, Rosa Maria – Computers and Education, 1992
Reports results of two studies that compared the introduction of procedural (exemplified by Pascal) and declarative (exemplified by Prolog) programing languages to Italian secondary school students. Discussion covers learning approaches and problems, mental models, programing techniques, programing environments, and educational applications. (27…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Science Education, Foreign Countries
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Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
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Lemos, Ronald S. – Computers and Education, 1978
Assessed effectiveness of classroom team activities in eliciting more favorable attitudinal outcomes with a sample of 215 undergraduate business administration majors enrolled in an introductory COBOL programing course. The findings provide support for incorporating team activities into the programing learning process to develop positive…
Descriptors: Business Administration, Classroom Techniques, Computer Science Education, Educational Research
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Herrmann, Robert W. – Computers and Education, 1989
Discusses results of a survey of Virginia's public high schools that was conducted to determine the progress that had been made in integrating computers into the classroom based on the 1984 guidelines released by the Virginia Department of Education. Difficulties with hardware and software, teacher characteristics, and teacher training are…
Descriptors: Computer Assisted Instruction, Computer Science Education, Courseware, Guidelines