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Electronic Learning | 4 |
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Journal Articles | 4 |
Reports - Descriptive | 3 |
Guides - Classroom - Learner | 1 |
Guides - Classroom - Teacher | 1 |
Guides - Non-Classroom | 1 |
Opinion Papers | 1 |
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Practitioners | 3 |
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Pattison, Linda – Electronic Learning, 1985
Describes differences between authoring systems and authoring languages for teachers interested in creating their own educational software, discusses selection criteria and features to consider before choosing a package, recommends specific authoring systems and Pilot language programs, and provides a chart of currently available packages. (MBR)
Descriptors: Authoring Aids (Programing), Comparative Analysis, Computer Graphics, Computer Software
Papert, Seymour; Reinhold, Fran – Electronic Learning, 1986
Logo creator Seymour Papert discusses ways Logo can be improved to accommodate different learning styles and strengthen word processing and list processing capabilities. In an interview, Papert discusses computers' influences on learning, Logo's underlying concepts, teacher use of Logo, Logo's discovery learning approach, and development of Logo…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Graphics, Discovery Learning
Electronic Learning, 1984
Provides instructor's guide and participant materials for a workshop introducing LOGO. It includes background information on LOGO, introduction to graphics and commands, its utilization to teach geometry, defining and editing procedures, subprocedures, differences between linear chaining and block style programing, and using LOGO to print and…
Descriptors: Computer Graphics, Illustrations, Inservice Teacher Education, Instructional Materials
Marsh, George; Spain, Tom – Electronic Learning, 1984
Educational robots are defined, their essential characteristics and features are outlined, and their educational applications and what makes them run are discussed. Classroom experiences with five educational robots--Topo, Rhino XR-2, RB5X, Hero I and Tasman Turtle--are described. (MBR)
Descriptors: Classroom Techniques, Computer Graphics, Definitions, Educational Needs