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van Dam, Andries – Scientific American, 1984
Interactive computer graphics is fast becoming the standard medium of communication between computers and all kinds of users. Reasons for this trend, the technology of interactive graphics displays, software considerations, applications (including classroom and laboratory applications), and future developments are discussed. (JN)
Descriptors: Computer Graphics, Computer Science, Computer Software, Display Systems
Dewdney, A. K. – Scientific American, 1989
Discussed are three examples of computer graphics including biomorphs, Truchet tilings, and fractal popcorn. The graphics are shown and the basic algorithm using multiple iteration of a particular function or mathematical operation is described. An illustration of a snail shell created by computer graphics is presented. (YP)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computers
Foley, James D. – Scientific American, 1987
Discusses the coming generation of supercomputers that will have the power to make elaborate "artificial realities" that facilitate user-computer communication. Illustrates these technological advancements with examples of the use of head-mounted monitors which are connected to position and orientation sensors, and gloves that track finger and…
Descriptors: Artificial Intelligence, Computer Graphics, Computers, Electrical Stimuli