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Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Galler, B. A.; And Others – 1973
A class project in a systems programing course at the University of Michigan sought to produce a system realistic enough to warrant production use, the underlying assumption being that the reality of the project would motivate students and provide them with valuable experience. Eighteen experienced students in the Computerized Registration…
Descriptors: Class Activities, Computer Oriented Programs, Computer Programs, Computer Science
Classroom Computer Learning, 1984
Five ideas for computer-oriented classroom activities are presented. They include sending secret messages (while introducing the American Standard Code for Information Interchange- ASCII), conducting a computer survey, playing adventure games, showing why the END command is needed, and using control characters to protect a program. (JN)
Descriptors: Class Activities, Computer Science Education, Intermediate Grades, Junior High Schools
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
Classroom Computer Learning, 1984
Offers suggestions for five computer-oriented classroom activities. They include uniting a writing class by having them collectively write a book using a word processor, examining FOR/NEXT loops, using a compound interest computer program, and developing a list of facts about computers. Includes four short programs which erase monitor screens. (JN)
Descriptors: Class Activities, Computer Science Education, Computer Software, High Schools
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
Classroom Computer Learning, 1984
Five computer-oriented classroom activities are suggested. They include: Logo programming to help students develop estimation, logic and spatial skills; creating flow charts; inputting data; making snowflakes using Logo; and developing and using a database management program. (JN)
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education