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Schruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation
Peer reviewed Peer reviewed
Baird, William E. – Journal of Computers in Mathematics and Science Teaching, 1984
Describes a two-semester computer science course, outlining course objectives and discussing classroom management techniques, software used, and courseware developed. Also includes table of contents for student manuals, and comments indicating that the course is meeting its objectives. (JN)
Descriptors: Classroom Techniques, Computer Graphics, Computer Programs, Computer Science Education
Marsh, George; Spain, Tom – Electronic Learning, 1984
Educational robots are defined, their essential characteristics and features are outlined, and their educational applications and what makes them run are discussed. Classroom experiences with five educational robots--Topo, Rhino XR-2, RB5X, Hero I and Tasman Turtle--are described. (MBR)
Descriptors: Classroom Techniques, Computer Graphics, Definitions, Educational Needs