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Showing 1 to 15 of 52 results Save | Export
Fletcher, Richard K., Jr. – 1986
This paper discusses some of the ways one can study graphics on the Apple II microcomputer. Much attention is given to specialized use of software packages used in dumping graphics, and the saving or storing of binary files of graphic images. Knowledge of BASIC at more than a cursory level is required, but a step-by-step procedural outline is…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Nievergelt, J.; And Others – 1976
XS-O is a low-cost interactive system that serves as a self-explanatory school computer. The machine dialog is easy to follow for the inexperienced user. The system includes a course on computer programming, a programming system for writing, editing, executing, and debugging programs interactively, and a filing system containing private and public…
Descriptors: Computer Graphics, Computer Science Education, Computers, Cost Effectiveness
Pointer, Richard A. – 1973
The document provides an introduction to computer graphics and is intended to be used as reference material to assist the high school drafting student in compiling information. A teletype machine with an acoustical coupler for telephone hookup and a time-sharing Peripherals Corporation flatbed plotter were acquired, and an illustrated programer's…
Descriptors: Computer Graphics, Computer Science, Drafting, Guides
Pittsburgh Univ., PA. Project Solo. – 1971
Several student-authored computer programs are presented which do advanced plot routines. They are remarkable in that they are able to plot a function expressed in polar coordinates on a teletype. Some plot routines developed by the Project Solo staff are also presented. They are designed to be used with a Hewlett Packard 7200 A plotter connected…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Programing
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
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Peloquin, Paul V. – 1968
A general description is provided of the "geometric dictionary," a graphic display aid, used by the Computer-Assisted Instruction Laboratory at the Pennsylvania State University. The purpose of the description is to enable the reader to duplicate and use the dictionary on any cathode ray tube terminal of the IBM 1500 system. The major…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Computer Science
van Dam, Andries – Scientific American, 1984
Interactive computer graphics is fast becoming the standard medium of communication between computers and all kinds of users. Reasons for this trend, the technology of interactive graphics displays, software considerations, applications (including classroom and laboratory applications), and future developments are discussed. (JN)
Descriptors: Computer Graphics, Computer Science, Computer Software, Display Systems
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
Classroom Computer Learning, 1984
Presents computer-oriented teaching suggestions suitable for early grades. They include creating houses and stained glass ornaments using Logo, recording class activities with a database management program, making mazes with graphics programs, making drawings with a KoalaPad, and using a program to introduce computers to non-English speaking…
Descriptors: Computer Graphics, Computer Science Education, Elementary Education, Learning Activities
Freese, David H., Jr. – Microsystems, 1983
Describes subroutines in a group of assembly-level programs (program listings included) which provide the interface between a Basic, Pascal/Z, or JRT Pascal program and the BASE2/IDS-560 graphics printer. The interface can be easily modified for other printers and other languages. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Electronic Equipment
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Lama, U. G. – International Journal of Man-Machine Studies, 1978
Describes the User Template Mode, a system in which a user, by means of a simple catechism, can initially select all the desired parameters and options from a set of generalized building blocks. Thereafter, he need only invoke the template to obtain his customized interactive display automatically. (Author/VT)
Descriptors: Computer Graphics, Computer Science, Diagrams, Flow Charts
Classroom Computer Learning, 1984
Presents five activities suitable for middle grades. These include listings for a car race (BASIC) and poetry (Pilot) programs, and activities on graphics without programing, new meanings (related to computers) of old words, and developing a list of historical events. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education
Classroom Computer News, 1983
Points out that the secret of successful Logo teaching appears to lie in knowing when to intervene and when not to. Sample programs and instructional sessions are included to illustrate when to intervene without intercepting student discovery. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
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