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Peterson, Dale – Popular Computing, 1984
Discusses the works of Darcy Gerbarg, Ruth Leavitt, David Em, Duane Palyka, and Harold Cohen, visual artists who work with computers to create art works by relying on standard hardware/software tools, using custom tools created for nonartistic tasks, manipulating images at the programing level, and programing creativity into computers themselves.…
Descriptors: Artists, Computer Graphics, Computer Software, Creativity
Reichardt, Jasia, Ed. – 1971
The essays in this volume deal with the relationship of the computer and the arts, especially the exploration and demonstration of connections between creativity and technology, the links between scientific or mathematical approaches, intuitions, and the more irrational and oblique urges associated with the making of music, art, and poetry. The…
Descriptors: Art, Artificial Intelligence, Computer Graphics, Computer Science
Gray, Lovett – Educational Computer, 1984
Discusses the philosophy behind LOGO and presents several examples of how it has been adapted for use with physically and mentally handicapped and learning disabled children to promote academic and social development through computer programing. (MBR)
Descriptors: Academic Achievement, Computer Graphics, Creativity, Elementary Secondary Education
Peer reviewed Peer reviewed
Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity