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Pitteway, M. L. V. – International Journal of Mathematical Education in Science and Technology, 1972
Problems of designing a college honors program in computer science as an academic discipline are disucssed. (MM)
Descriptors: College Programs, Computer Science, Computer Science Education, Computers
Fisher, D. D.; And Others – 1971
This text is designed to give individually paced instruction in Fortran Programing. The text contains fifteen units. Unit titles include: Flowcharts, Input and Output, Loops, and Debugging. Also included is an extensive set of appendices. These were designed to contain a great deal of practical information necessary to the course. These appendices…
Descriptors: Computer Oriented Programs, Computer Science, Computer Science Education, Flow Charts
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Carangelo, Pasquale R.; Janeczek, Anthony J. – 1983
Materials are provided for a two-semester digital and microprocessor technician postgraduate program. Prerequisites stated for the program include a background in DC and AC theory, solid state devices, basic circuit fundamentals, and basic math. A chronology of major topics and a listing of course objectives appear first. Theory outlines for each…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science, Computer Science Education
Holzman, Thomas G.; Glaser, Robert – Educational Technology, 1977
A study of the kinds of computer programs children write and the types of programming concepts with which they have difficulty. (DAG)
Descriptors: Children, Computer Science Education, Flow Charts, Programing
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Lama, U. G. – International Journal of Man-Machine Studies, 1978
Describes the User Template Mode, a system in which a user, by means of a simple catechism, can initially select all the desired parameters and options from a set of generalized building blocks. Thereafter, he need only invoke the template to obtain his customized interactive display automatically. (Author/VT)
Descriptors: Computer Graphics, Computer Science, Diagrams, Flow Charts
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
Classroom Computer Learning, 1983
Presents five teaching activities for early elementary children, including BASIC multiplication, creating picture using LOGO recursive procedure, and use of commas and semicolons with BASIC. Also discusses flowcharting techniques and cross-age tutoring. Includes "Computing without a Computer" by Evelyn Woldman, discussing use of a programmable toy…
Descriptors: Computer Programs, Computer Science Education, Flow Charts, Learning Activities
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Tabler, M. Bernadine; Jacobson, Marilyn Hall – Arithmetic Teacher, 1981
Teaching ideas that focus on reading data generated by a computer, input media with emphasis on one type of punched card, flowcharting, and simple program writing to solve word problems are provided on worksheets designed for classroom use. (MP)
Descriptors: Computer Science Education, Computers, Elementary School Mathematics, Elementary Secondary Education
Brooks, Sarah – MATYC Journal, 1981
A special flowchart for computer programming, known as a structure chart, emphasizes sequence, selection and repetition within basic programs. (MP)
Descriptors: Computer Programs, Computer Science Education, Flow Charts, Higher Education
Classroom Computer Learning, 1984
Five computer-oriented classroom activities are suggested. They include: Logo programming to help students develop estimation, logic and spatial skills; creating flow charts; inputting data; making snowflakes using Logo; and developing and using a database management program. (JN)
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Rice, Michael L. – CAUSE/EFFECT, 1979
Software design is still a craft; techniques are based on the way things have been done, not on basic theorems or design principles. Suggests that academic software design needs to be more like a science or technology and that a taxonomy of design solutions or classification method is required. Describes two case studies. (MLW)
Descriptors: Case Studies, Classification, Computer Science, Data Analysis
Fors, George, Ed. – 1979
Designed for use by school districts introducing computer mathematics into the curriculum, this manual provides guidelines for selecting a microcomputer system, as well as objectives and an outline for an introductory course in computer programming. Also presented are topics for computer applications in science, mathematics, chemistry, and…
Descriptors: Career Awareness, Computer Assisted Instruction, Computer Programs, Computer Science Education
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Rose, Warren; Fowler, George C. – Journal of Educational Technology Systems, 1981
Describes the use of a graduate student in computer science to develop an automated fiscal reporting system to handle budgetary problems associated with funded research projects at the Texas A&M College of Medicine. The roles of graduate students, faculty members, and system users in the project are described. (Author/JL)
Descriptors: Computer Programs, Computer Science Education, Data Processing, Evaluation
Rausa, Tom; And Others – 1983
This project was designed to prepare curriculum materials that can be used to teach general computer literacy and rudimentary programming for grades 7 and 8. The intended audience for these materials is the grade 7 and 8 teacher who is not experienced in computer literacy or programming. Materials provided include, in separate sections for the two…
Descriptors: Computer Literacy, Computer Programs, Computer Science Education, Computers