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Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Donkin, John Caldwell – 1986
Emphasizing the importance of economy and efficiency in the production of computer animation, this master's thesis outlines methodologies that can be used to develop animated sequences with the highest quality images for the least expenditure. It is assumed that if computer animators are to be able to fully exploit the available resources, they…
Descriptors: Animation, Computer Graphics, Cost Effectiveness, Efficiency
Peer reviewed Peer reviewed
Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
Peer reviewed Peer reviewed
Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses chaotic behavior (movement) in a nonlinear system using LOGO programs. Presents several examples with program listings. (MVL)
Descriptors: Chaos Theory, College Science, Computer Graphics, Computer Oriented Programs