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Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
Peer reviewed Peer reviewed
Hancock, Chris – For the Learning of Mathematics, 1988
Described and critiqued are two ideas which have proven valuable in teaching programming at the introductory level, the mental model and the programming plan. (PK)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science, Computer Science Education
Banks, David – International Journal of Computers in Adult Education and Training, 1988
In describing two examples of students asked to write programs to solve problems, a serious defect in training is illustrated with potentially important consequences for students and employers. (Author)
Descriptors: Adult Education, Computer Science Education, Problem Solving, Programing
Motter, Wendell L. – 1980
It is noted that there are some integrals which cannot be evaluated by determining an antiderivative, and these integrals must be subjected to other techniques. Numerical integration is one such method; it provides a sum that is an approximate value for some integral types. This module's purpose is to introduce methods of numerical integration and…
Descriptors: Calculus, College Mathematics, Computer Science, Computer Science Education
Nievergelt, Jurg – 1975
Computer-assisted instruction (CAI) during the decade of the 60's was characterized by a number of limiting factors: insufficiently powerful computers and terminals, restriction to a few rigid "teaching strategies," and the splitting of resources among too many projects below critical size. During the present decade, CAI has undergone a…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Computer Science Education
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Newell, Allen – 1966
A method for improving the induction of computer programs from human problem solving protocols begins with four steps. The first step requires dividing the protocol into phrases that represent the performer's single assertions about the task or a single act of task oriented behavior. Second, the operators and information constituting single states…
Descriptors: Computer Programs, Computer Science, Information Processing, Problem Solving
Piele, Donald T. – Creative Computing, 1983
Provided are names and school districts of elementary and senior division winners of the third annual international problem-solving contest. Feedback from participants, contest recommendations, and information on the 1984 contest are included. (JN)
Descriptors: Computer Science, Elementary Secondary Education, Microcomputers, Problem Solving
Peer reviewed Peer reviewed
Lopez, Antonio M., Jr. – Mathematics and Computer Education, 1989
Provides background material on logic programing and presents PROLOG as a high-level artificial intelligence programing language that borrows its basic constructs from logic. Suggests the language is one which will help the educator to achieve various goals, particularly the promotion of problem solving ability. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Science, Computer Science Education
Lukas, George; Feurzeig, Wallace – 1973
A description is provided of a computer system designed to aid in the analysis of student programing work. The first section of the report consists of an overview and user's guide. In it, the system input is described in terms of a "dribble file" which records all student inputs generated; also an introduction is given to the aids…
Descriptors: Algorithms, College Students, Computer Assisted Instruction, Computer Programs
Schienbein, Lawrence A. – Educational Research and Methods, 1976
Describes a course that emphasizes methods of problem-solving rather than learning a particular programing language. (MLH)
Descriptors: Computer Science, Course Descriptions, Curriculum, Engineering
Steen, Lynn Arthur – Science News, 1981
The development of symbolic computer algebra designed to manipulate abstract mathematical expressions is discussed. The ability of this software to mimic the standard patterns of human problem solving represents a major advance toward "true" artificial intelligence. (MP)
Descriptors: Artificial Intelligence, Computer Programs, Computer Science, Computers
Piele, Donald T. – Creative Computing, 1982
Answers to problems (in Applesoft Basic) in the Second Annual Computer Problem Solving Contest are presented, corresponding to elementary/junior/senior levels. Problems require good control of programing language, ability to solve problems, and implementing a problem-solving strategy within a computer language. Problem types include words,…
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1978
These student materials--study guides, handouts (some are manuals), a workbook, and programmed texts--for a secondary-postsecondary-level course for communications computer programmer are one of a number of military-developed curriculum packages selected for adaptation to vocational instruction and curriculum development in a civilian setting. A…
Descriptors: Autoinstructional Aids, Behavioral Objectives, Computer Science, Computer Science Education
Peer reviewed Peer reviewed
Holzman, Thomas G.; And Others – Memory and Cognition, 1976
Discusses a study which investigated whether a computer simulation model could suggest subroutines that were instructable and whether instruction on these subroutines could facilitate subjects' solutions to the problem task. (JM)
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Information Processing
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
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