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Slesnick, Twila – Classroom Computer Learning, 1984
Describes how three different levels of students interacted with three different commercially available robots. Considers the educational value of these devices and provides a list of seven robots (indicating their source, computer compatibility, language, current cost, capabilities, and options). (JN)
Descriptors: Computer Oriented Programs, Computer Science, Elementary Secondary Education, Instructional Innovation
McConnell, Barry A.; McConnell, Nancy J. – Collegiate Microcomputer, 1988
Discussion of the history and development of artificial intelligence (AI) highlights a bibliography of introductory books on various aspects of AI, including AI programing; problem solving; automated reasoning; game playing; natural language; expert systems; machine learning; robotics and vision; critics of AI; and representative software. (LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer Science, Computer Software
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Peer reviewed Peer reviewed
Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Skala, Helen – Collegiate Microcomputer, 1988
Outlines a course in artificial intelligence for liberal arts students that has no programing prerequisites. Topics and projects included in the course are described, including problem solving; natural language; expert systems; image understanding, or character recognition; and robotic systems. (28 references) (Author/LRW)
Descriptors: Artificial Intelligence, Character Recognition, Computer Science Education, Course Content
Illinois State Univ., Normal. – 1987
This guide, which is one in the "Exploration" series of curriculum guides intended to assist junior high and middle school industrial educators in helping their students explore diverse industrial situations and technologies used in industry, deals with exploring computer technology. The following topics are covered in the individual…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Oriented Programs, Computer Science