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Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Peer reviewed Peer reviewed
Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Skala, Helen – Collegiate Microcomputer, 1988
Outlines a course in artificial intelligence for liberal arts students that has no programing prerequisites. Topics and projects included in the course are described, including problem solving; natural language; expert systems; image understanding, or character recognition; and robotic systems. (28 references) (Author/LRW)
Descriptors: Artificial Intelligence, Character Recognition, Computer Science Education, Course Content