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Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Pointer, Richard A. – 1973
The document provides an introduction to computer graphics and is intended to be used as reference material to assist the high school drafting student in compiling information. A teletype machine with an acoustical coupler for telephone hookup and a time-sharing Peripherals Corporation flatbed plotter were acquired, and an illustrated programer's…
Descriptors: Computer Graphics, Computer Science, Drafting, Guides
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents programming ideas using LOGO, activity for converting flowchart into a computer program, and a Pascal program for generating music using paddles. Includes the article "Helping Computers Adapt to Kids" by Philip Nothnagle; a program for estimating length of lines is included. (JN)
Descriptors: Computer Graphics, Computer Programs, Microcomputers, Musical Composition
Peer reviewed Peer reviewed
Teukolsky, Roselyn – Mathematics Teacher, 1982
The nature of instruction in a computer club that is open only to seventh to ninth graders is detailed. The club has access to five TRS-80 Model II computers, and membership is limited. Students are instructed from the beginning in graphics. Examples of program assignments are listed. (MP)
Descriptors: Computer Graphics, Computer Programs, Computers, Instruction
Godin, Victor B.; Rao, Ashok – Technological Horizons in Education, 1988
Discusses the use of Lotus 1-2-3 to create non-stop graphic displays of simulation models. Describes a simple application of this technique using the distribution resulting from repeated throws of dice. Lists other software used with this technique. Stresses the advantages of this approach in education. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Software
Rogowski, Steve – Creative Computing, 1982
A problem is detailed which has a solution that embodies geometry, trigonometry, ballistics, projectile mechanics, vector analysis, and elementary computer graphics. It is felt that the information and sample computer programs can be a useful starting point for a user written code that involves missiles and other projectiles. (MP)
Descriptors: College Mathematics, Computer Graphics, Higher Education, Mathematical Applications
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts
Peer reviewed Peer reviewed
VanLengen, Craig A. – Journal of Computers in Mathematics and Science Teaching, 1989
The integrated compiler of the Turbo Pascal environment allows the execution of a completed program independent of the developed environment and with greater execution speed, in comparison with LOGO. Conversion table of turtle-graphic commands for the two languages is presented. (Author/YP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Uses in Education
Takats, Martha C. – 1985
This paper describes Macintosh features which can be used in writing interactive programs. A program written in Microsoft BASIC (version 2.0 interpreter) is described which is used to produce plots of electric field produced by two-dimensional arrangements of point charges. It demonstrates the use of pull-down menus, windows on the screen, the…
Descriptors: College Science, Computer Graphics, Computer Science Education, Computers
Fisher, Patience; And Others – 1980
This guide was prepared to help teachers of the Lincoln Public School's introductory computer programming course in BASIC to make the necessary adjustments for changes made in the course since the purchase of microcomputers and such peripheral devices as television monitors and disk drives, and the addition of graphics. Intended to teach a…
Descriptors: Behavioral Objectives, Computer Graphics, Computer Literacy, Computer Programs
Peer reviewed Peer reviewed
Wiebe, James H. – Arithmetic Teacher, 1990
Describes how to draw lines in centimeter units on a computer monitor with the Logo program. Presents four activities involving drawing geometric shapes. Provides a program to move a turtle slowly. (YP)
Descriptors: Area, Computer Graphics, Computer Uses in Education, Geometric Concepts
Taitt, Kathy – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this instructional manual for advanced learners provides a brief section of information for each new topic together with a sample program to enter, run on the computer, and observe; a suggested change to…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
Taitt, Henry A. – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts taught in the accompanying instructional manuals (Volumes 3…
Descriptors: Adult Education, Computer Graphics, Computer Science Education, Computer Software
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