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Showing 16 to 30 of 228 results Save | Export
Gaylord, Hap – inCider, 1983
Discusses a computer program which converts TRS-80 programs into Applesoft Basic. Although the complete program is listed, a disk containing the binary files necessary for the conversions is available (current cost $10.00) from the author. (Author/JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Secondary Education, Higher Education
Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
Moreau, Ken; Heines, Jessie M. – 1980
The interactive system for creating graphic displays that is described is presented as one solution to the problem created by the lack of complementary firmware or software to make the graphic capabilities of many current terminals easily accessible to the instructional programmer. The use of this system by the Digital Equipment Corporation's…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Production Techniques
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Peloquin, Paul V. – 1968
A general description is provided of the "geometric dictionary," a graphic display aid, used by the Computer-Assisted Instruction Laboratory at the Pennsylvania State University. The purpose of the description is to enable the reader to duplicate and use the dictionary on any cathode ray tube terminal of the IBM 1500 system. The major…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Computer Science
van Dam, Andries – Scientific American, 1984
Interactive computer graphics is fast becoming the standard medium of communication between computers and all kinds of users. Reasons for this trend, the technology of interactive graphics displays, software considerations, applications (including classroom and laboratory applications), and future developments are discussed. (JN)
Descriptors: Computer Graphics, Computer Science, Computer Software, Display Systems
McCauley, Jim – Computing Teacher, 1984
Relates experiences of an elementary school reading teacher and a group of fifth- and sixth-grade students in exploring the computer programing language Logo. Use of a tree-like figure as an illustration for the concept of recursion is described. Programing commands and graphic illustrations are included. (EJS)
Descriptors: Computer Graphics, Courseware, Display Systems, Elementary Education
Watt, Dan – Classroom Computer News, 1983
Provides Logo activities designed for adults and children to use together. Although activities are designed for Terrapin/Krell Logo, modifications are provided for use with Apple Logo or TI Logo (Texas Instruments). "Bugs" are introduced in one activity to demonstrate how they can lead to unexpected results. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Learning Activities
Donkin, John Caldwell – 1986
Emphasizing the importance of economy and efficiency in the production of computer animation, this master's thesis outlines methodologies that can be used to develop animated sequences with the highest quality images for the least expenditure. It is assumed that if computer animators are to be able to fully exploit the available resources, they…
Descriptors: Animation, Computer Graphics, Cost Effectiveness, Efficiency
Gelman, Michael A. – 1988
This paper lists the commands for three programs in Logo: Peppy and the Maze, Caterpillars and Butterflies, and the Robot Arm. (EW)
Descriptors: Computer Games, Computer Graphics, Computer Software, Junior High Schools
Miller, Mark L.; Goldstein, Ira P. – 1976
A theory of the planning and debugging of computer programs is formalized as a context free grammar, which is used to reveal the constituent structure of problem solving episodes by parsing protocols in which programs are written, tested, and debugged. This is illustrated by the detailed analysis of an actual session with a beginning student…
Descriptors: Computer Graphics, Computer Programs, Context Free Grammar, Planning
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Mayer, Richard E.; Fay, Anne Louise – Journal of Educational Psychology, 1987
This paper investigated three kinds of changes that could occur when a child learns to program in Logo. Novice programmers from fourth grade classes were given three sessions of Logo instruction. Results provided some preliminary evidence that productive learning of a programming language involves a chain of cognitive changes. (Author/LMO)
Descriptors: Computer Graphics, Intermediate Grades, Learning Processes, Logical Thinking
Peer reviewed Peer reviewed
Smith, David A., Ed.; And Others – College Mathematics Journal, 1987
Five guidelines for enhancing the value of a computer graphics program are described and illustrated. Using a well-structured program, correct scaling, normalized device coordinates, word coordinates, and illusions are discussed. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Software, Geometric Concepts
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Peterson, Dale – Popular Computing, 1984
Discusses the works of Darcy Gerbarg, Ruth Leavitt, David Em, Duane Palyka, and Harold Cohen, visual artists who work with computers to create art works by relying on standard hardware/software tools, using custom tools created for nonartistic tasks, manipulating images at the programing level, and programing creativity into computers themselves.…
Descriptors: Artists, Computer Graphics, Computer Software, Creativity
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
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