Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Games | 1 |
| Computer Science Education | 1 |
| Computer Software | 1 |
| Course Descriptions | 1 |
| Decision Making | 1 |
| Novices | 1 |
| Programming | 1 |
| Scaffolding (Teaching… | 1 |
| Student Attitudes | 1 |
| Teaching Methods | 1 |
Source
| ProQuest LLC | 1 |
Author
| Alexander Card | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods

Direct link
